Squad Leader (4th Edition)

By: Avalon Hill

Type: Boxed Game

Product Line: Squad Leader (Avalon Hill)

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Product Info

Title
Squad Leader (4th Edition)
Publisher
Category
Sub-category
Publish Year
1980
Dimensions
9x12x2"
NKG Part #
6655
MFG. Part #
AVH822-80
Type
Age Range
14 Years and Up
# Players
2 Players
Game Length
60 Minutes

Description

Squad Leader is a game of WWII tactical combat in Europe. Now, you make the instant decisions resulting in life or death for your men, victory or defeat for your army... for you are the squad leader. You direct the fire of your squad, select your plan of attack, or set your defenses against massed Russian human wave or armor assaults. Will that hedgerow provide adequate cover for your flanking efforts, or will your men be cut down by the American machinegun position in the woods? The decision is irrevocable and yours alone. You must live or die by the results.

Squad Leader utilizes programmed instruction to guide you through 12 scenarios of increasing realism and complexity. The scenarios run the gamut from street fighting in Stalingrad, to armored advances across snow-covered roads in the Ardennes. A campaign game ties the individual scenarios together and allows your own personal leader counter to advance in rank and ability. In addition, a "Design Your Own" section is included so that players can create an unlimited number of play situations.

Each hex in Squad Leader represents 40 meters of real terrain with counters representing individual leaders, support weapons, and vehicles or four-man crews and ten-man squads. Each game turn is divided into eight phases equivalent to two minutes of actual time.

Squad Leader is more than just a game, it is a game system which can be used to portray any WWII infantry action. Its innovative system does for infantry combat what Panzerblitz and Panzer Leader have done for armored warfare games. Squad Leader provides innovative rules for morale, leadership, machineguns, flamethrowers, demo charges, smoke, hidden placement, sewer movement, off-board artillery, radio contact, anti-tank guns, night actions, wire, entrenchments, mines, bunkers, rubble, multi-story building differentiation, fire, river crossings, roadblocks, mortars, and much more.

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