Last Stocked on 11/23/2025

Product Info

Title
Fudge
Publisher
Product Line
Author
Steffan O'Sullivan
Publish Year
1995
Pages
102
Dimensions
8.5x11x.25"
NKG Part #
499058998
MFG. Part #
GGG1001
Type

Description

FUDGE is a unique role-playing game. The basic rules are for experienced Game Masters, but players can range from complete novices to experienced pros. FUDGE works with any genre.

Completely customizable,FUDGE provides the building blocks you need to create your own game system. FUDGE boasts many interesting aspects, including:

No fixed attributes. The GM chooses appropriate attributes depending on taste and genre played.

FUDGE is a skill-driven system. Skills can be defined by the GM, anywhere from finely defined individual skills to broadly defined skill groups.

Attributes and skills are word-based, making it easy to determine how good any given character is at anything. Instead of describing a character as a "level 14 fighter," define him as "a Great swordsman!"

Inborn gifts and faults can be created by GMs or players, and may be as brief or lengthy as desired.

A simple action resolution system lets players know how well their character performed an action - in words. Rules for six-sided dice, percentile dice, and special FUDGE dice are included. FUDGE can also be run diceless, if desired.

Due to the word-based system, any campaign world or adventure written in FUDGE can be translated painlessly to any other system - and vice versa. This makes FUDGE useful as a "universal translator" of gaming systems.

FUDGE gives many options to help each GM customize the rules toward either realistic campaigns or "epic" (or "legendary" or "cinematic") campaigns. Any genre can be played at any point between these opposing stances of realistic vs. legendary.

The basic FUDGE rules contain no campaign world information (except for samples). FUDGE-related releases from Grey Ghost Games include campaign worlds, generic resource books usable with many systems, and adventures.

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