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#250 "Rules for Warships & Cannons, Alternity Aliens"

Condition: EX+
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Condition: VG/NM
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#250 "Rules for Warships & Cannons, Alternity Aliens"
by TSR
Sub Category: RPG Magazines
Publish Year: 1998
Pages: 120
Dimensions: 8.5x11x.22"
Restockable: No
NKG part #: -189734922
Type: Magazine

Description

Features:

Heroes of the Sea
Aquatic PCs for your AD&D game campaign.

The Dimernesti
The sea elves of Krynn are deeper than you think.

Warships of the Sea
New vessels, cannons, and a seafarer’s lexicon.

Interfaces: The World of the Mechalus
Who are these half-mechanical aliens?

Sunken Treasures
How to salvage that soggy swag.

WYRMS OF THE NORTH
The Silmerhelms are kept safe by “The Wyrm Who Watches.”

DRAGON’S BESTIARY
A small menagerie of new “Aquatic Creatures.”

ARCANE LORE
Learn where the earth-sorcerer Tisan gained her power in“Secrets of the Arch-Geomancer.”

BAZAAR OF THE BIZARRE
Next time you’re making a wish list, ask your DM for some “Magic with Class.”