#186 w/The Battle of the Marne 1914

By: Cerigo Editions

Type: Magazine

Product Line: Vae Victis Magazine w/Games #122 - Present (Cerigo Editions, French)

In-Stock, Ready to Ship

MSRP old price: $35.95


Product Info

Title
#186 w/The Battle of the Marne 1914
Publisher
Category
Sub-category
Publish Year
2026
Dimensions
8.25x11.75x.25"
NKG Part #
2148534546
MFG. Part #
VAJ186
Type
Series
186

Description

This magazine and the included game are provided in French and does not include English rules unless otherwise noted in the description.

SYNOPSIS

NEWS HEXAGONS

  • Infernal Machines
  • Italy’43

BOARDGAMES

  • La Bicoque
  • Modern Tactics
  • Traces of Victory
  • The Forgotten Battles
  • Inflection Point
  • China’s War
  • All are brothers
  • SAS Rogue Regiment
  • Into the Whirlpool
  • All are brothers
  • Battlegroup Clash Baltic

HOBBY

  • Village indien des bois et socle forêt - technique
  • Jeu dont vous êtes le héros Verdun

FIGURINES

  • 02 hundred hours (2e partie)
  • Comao
  • 2e GM Figurines
  • Mollwitz
  • Crécy
  • Sharp Practice

SCENARIOS

  • ASL et M44

ART OF WAR

  • The battle of the Marne 1914

WARGAME with die-cut counters :

The Battle of the Marne, 1914, Ten days to Save France

"The time for looking back is over…” With this order of the day dated September 6, 1914, Joffre established the doctrinal framework for the Allied counter-offensive: hold the captured ground and regain the initiative at all costs. The Battle of the Marne, 1914 aims to simulate, on a strategic scale, this decisive operational sequence during which the German advance was halted and then forced to retreat, marking the failure of the Schlieffen Plan.

The system follows in the footsteps of the “Campaigns of the Republic” series (VV108, VV177), while significantly increasing its scale. The player is placed at an operational command level, where joint coordination and tempo management take precedence over fine tactics.

The Battle of the Marne, 1914 is designed for players seeking a short but intense simulation focused on operational decision-making. In ten turns, the player is faced with a complete campaign dynamic, where mastering the tempo and concentration of forces determines the outcome.

1 combat factor = 1 infantry division, 1 cavalry brigade, 10 artillery batteries, or 4 machine gun batteries.

  • Complexity : 5/10
  • Duration : 2 to 4 hours
  • Solo playability: 1/10
  • Turn = one day
  • Approximately 20 km between geographical areas

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