Falling Crescent

By: Compass Games

Type: Boxed Game

Product Line: War Games - Assorted (Compass Games)

In-Stock, Ready to Ship

MSRP old price: $69.00


Product Info

Title
Falling Crescent
Publisher
Category
Sub-category
Author
Roger Nord, Bruce Yearian
Publish Year
2020
Dimensions
9.25x12x2.25"
NKG Part #
2148500069
MFG. Part #
CPS11201
Type
Age Range
12 Years and Up
# Players
2 - 3 Players
Game Length
120 - 360 Minutes

Description

Falling Crescent is an operational-level game of the British offensive of September-October 1918 against the Turks in Palestine. One player controls the Turkish, German, and Bedouin forces, and the other, British, French, and Arab guerilla forces. A three-player version, commanding the Arabs separately is also included.

Falling Crescent is an operational-level game of the British offensive of September-October 1918 against the Turks in Palestine. One player controls the Turkish, German, and Bedouin forces, and the other, British, French, and Arab guerilla forces. A three-player version, commanding the Arabs separately is also included.

After lasting for centuries, the Ottoman Turks’ hold on Palestine is at risk. British forces and Arabs in revolt threaten to bring down the Ottomans and their Crescent flag. The game is one of skill, in which it is entirely possible to change the course of history. This game proves to be an interesting challenge as modifications to the design, such as strategic and operational cards, bring a new feel to the classic model also built-in!

In designing Falling Crescent, designer Roger Nord brought out the flavor of encirclement and surrender, of charging cavalry and elusive Arab guerillas. The Palestine campaign is one of history’s last great cavalry actions. In this fluid scene, local plans can often go astray unforeseen developments may hinder or even alter command plans. The players’ cards, new to this edition, add their part to the fortunes of war with reactive tactics and shifting events.

The game’s pace is swift, and we believe players will enjoy it as a World War I game devoid of attrition and stalemate. Especially in the use of cavalry and air, they will see a hint of things to come in 1939-1940, when a later war will no longer be fought with horses and canvas biplanes, but with treaded armor and screaming dive bombers.

Product Information:

  • Complexity: Medium
  • Playing time: 2-6 Hour Scenarios
  • Solitaire Suitability: Medium
  • Players: 2-3
  • Map Scale: 1 Hex = 2.3 Miles
  • Time Scale: 1 Turn = 2 Days
  • Unit Scale: Brigades/Divisions

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