Freedom Five (Kickstarter Edition, Unpainted)

By: Arcane Wonders

Type: Boxed Game

Product Line: Freedom Five (Arcane Wonders)

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MSRP old price: $225.00


Product Info

Title
Freedom Five (Kickstarter Edition, Unpainted)
Publisher
Category
Publish Year
2026
Dimensions
20x13x14"
NKG Part #
2148495618
Type
Age Range
14 Years and Up
# Players
1 - 5 Players
Game Length
90 - 240 Minutes

Description

Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character’s unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges, or mix it up and adventure through a series of campaign comics in which you will gain rewards ?— and new threats ?— each session.

Immerse yourself in the world of Sentinel Comics and test your wits in the newest evolution of the Defenders of the Realm series by Richard Launius.


Freedom Five is a cooperative strategy game where 1-5 Heroes race to protect their city from an onslaught of villainy. Each game, you’ll play through a Scenario Comic that lays out which Villains you’ll fight and what you have to do to stop them. Stop the menacing Villain Mastermind and put an end to their master plan before it dooms the city!

Playing a Scenario Comic

Each Scenario Comic begins with a Scenario Setup section and a Scenario Objective, which tells you what you need to do to win (or lose) the Scenario.
The rest of each Comic is divided into Chapters. You’ll start by playing through Chapter 1 and advance to new Chapters as you progress through the game. Each time you advance to a new Chapter, carefully read any new Special Rules, Chapter Objective, and Villain phase instructions (Don’t read the Mastermind Events until the matching-numbered Mastermind tokens are resolved).

As you play, leave the Scenario Comic open to the current Chapter, so you can reference its rules as needed. Only flip to the next Chapter when you are instructed to do so!

Game Turns

Beginning with Chapter 1 of each Scenario, the Heroes take turns in clockwise order, starting with the first player and continuing until they either win or lose the Scenario.

Each turn is made up of 4 phases:

  • Private Life Phase – At the start of your turn, you can flip your Character card to the Private Life side to take Actions that have the Private Life symbol and use the Private Life Special Power on your Character card.
  • Hero Phase – Once you’ve taken all Private Life Actions you want to take, you can flip your Character card to the Hero side to take Actions with the Hero symbol, play Ability cards from your hand, and use the Hero Special Power on your Character card.
  • Villain Phase – Once you’ve finished taking your Actions, the bad guys have a chance to act. Follow the Villain phase steps listed in the current Chapter of the Scenario Comic.
  • Refresh Phase – At the very end of your turn, refresh all of your Action tokens and discard down to 12 Ability cards.

Box Contents

Kickstarter Edition (unpainted):

  • 1 Map Game Board
  • 1 HQ Board
  • 1 Rulebook
  • Scenario Comics Volume 1 & 2
  • 8 Hero Cards
  • 8 Hero Minis
  • 8 Hero Boards
  • 192 Ability Cards
  • 24 Personal Task Cards
  • 25 Action Tokens
  • 20 Hero Damage Tokens
  • 1 Cloth Bag
  • 8 Mastermind Cards
  • 4 Mastermind Minis
  • 5 Mastermind Tokens
  • 12 Villain Minis
  • 12 Villain Cards
  • 16 Anarchy Tokens
  • 68 Screen-printed Henchmen Meeples
  • 28 Anarchy Cards
  • 42 Scheme Cards
  • 33 Generic Counters
  • 16 Justice Cards
  • 1 Mastermind Track Marker
  • 20 Attribute Dice
  • 1 Legacy Die
  • 15 Special Cards
  • 3 Plot Tokens
  • 7 Bystander Tokens
  • 42 Bystander Cards
  • 9 Freedom Tower Anarchy Cards
  • Scenario Tokens

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