Get it at Sutler's

By: Melsonian Arts Council

Type: Hardcover

Product Line: Role Playing Games (Melsonian Arts Council)

In-Stock, Ready to Ship

MSRP old price: $36.00


Product Info

Title
Get it at Sutler's
Author
Daniel Sell
Publish Year
2024
Pages
112
Dimensions
6.5x8.5x.5"
NKG Part #
2148473783
Type

Description

Get It At Sutlers is the latest new book by Daniel Sell, the creator of TROIKA!: The Science-Fantasy Roleplaying Game. This official expansion to TROIKA! gives your characters the ability to get jobs in Sutlers, the chaotic (and dangerous) department store in the heart of the city. Once hired, they will have a sandbox of hundreds of micro-adventures and encounters, easily accessed and introduced into your game at a moment's notice.

Get It At Sutlers is a tool to add depth and convenience to ongoing campaigns set in the city of Troika. This huge expansion introduces the ability for player-characters to take on day-jobs at the prestigious department store, Sutlers! This can serve as the core for a whole campaign – where players meet endless interesting NPCs and pick up adventure hooks and juicy gossip – or as an as-you-need-it encounter generator for when the party needs a little bit of money to purchase a ticket to their next adventure.

The book starts with a structured adventure to get the party hired and serving their first day at work, and then it opens up into hundreds (!) of random encounters and micro adventures. Once hired, they can decide to work at the store at any time, without warning, and Get It At Sutlers will make it effortless to guide them through encountering the citizens of Troika across hundreds of strange incidents. Just roll up a day at work, play out what happens, and get those player characters paid. Never again run out of material for your sandbox campaigns!

For the first time ever, get a deep and detailed look at the titular city of Troika, its citizens, its culture, its peculiarities and infuriating habits! Across the hundreds of encounters with its residents, you will get a feel for the city like never before. It is a rich source of inspiration for your games and world, even if player characters never set foot in the store.


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