Null_Space

By: Binary Star Games

Type: Softcover

Product Line: Role Playing Games (Binary Star Games)

In-Stock, Ready to Ship

MSRP old price: $20.00


Product Info

Title
Null_Space
Publisher
Author
Binary Star
Publish Year
2026
Pages
66
Dimensions
5.5x8.75x.25"
NKG Part #
2148471566
MFG. Part #
IPRBSG-NS-001
Type

Description

Welcome to the 24th Century.

You are freelancers in the solar system of the 24th century. Experience the faded glory of Earth, the industrial warrens of Mars, and the futuristic dystopias of Ganymede; but especially, try to survive in the no man’s land between it all, Null Space.

The solar system of the 24th Century has seen many advancements, to be sure; but ultimately one thing has never changed: the little guy is going to get squeezed for every drop of sweat available. There are no replicators or laser swords here. It's just people, what they're willing to do to themselves and one another, and the uncaring void.

  • Get to work: Take on tasks and opportunities too reckless, dangerous, or annoying for stations and corporations to do on their own. There isn’t much room for error in space.
  • Flexible in approach: A keyword-based challenge and complication system defines all kinds of conflict. Players are encouraged to take the kinds of jobs they want to take and handle them however they like - nonviolently or violently.
  • Gear up: Equipment is also defined by a similar keyword-based system and is heavily restricted based on outfit. Players will have to choose a smart loadout for the job or make do with whatever they bring.
  • Trouble’s brewing: Troubles are long-term implications that are tracked between jobs, ensuring players are never fully secure.
  • A novel system: NULL_SPACE is built on Total//Effect. While it’s the same base system that Valiant Horizon is also built on, the two games could not be more different!
  • Basic, but not exhaustive: The game is fully playable, but more supplements will arrive; both with more pre-made jobs, but also supplements fleshing out new subsystems for emphasizing certain kinds of play (technical, combat, travel-based, and so on).

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