Mr. Lincoln's War

By: Compass Games

Type: Boxed Game

Product Line: War Games - American Civil War (Compass Games)

In-Stock, Ready to Ship

MSRP old price: $99.00


Product Info

Title
Mr. Lincoln's War
Publisher
Category
Sub-category
Author
Mark McLaughlin, Billy Thomas, Bruce Yearian
Publish Year
2026
Dimensions
9.25x12x3.25"
NKG Part #
2148452483
MFG. Part #
CPS1213
Type
Age Range
14 Years and Up
# Players
2 - 4 Players
Game Length
120 - 600 Minutes

Description

Mr. Lincoln's War is a historical game which captures the epic struggle of the American Civil War. From their first major battle at Bull Run in 1861, through the campaigns of Vicksburg, Gettysburg and Atlanta and until the final days at Appomattox in 1865, the armies of the Union and the Confederacy raged across America wreaking havoc and bloodshed on a scale never before or since witnessed in the New World. Reorganized into a single game, The Army of The Tennessee, which dealt with the war in the west, and The Army of the Potomac, which dealt with the war in Virginia, has been combined into one edition.

This box set is organized into two sub-games, "Army of the Tennessee," which deals with the war in the western theater, and "Army of the Potomac," which deals with the war in Virginia. Each has four short scenarios that recreate the maneuvers and battles of Shiloh, Gettysburg, Atlanta, and other monumental Civil War contests.

Campaign games enabling the players to fight the war in the West or East are provided with each sub-game. They may be combined to play the Mr. Lincoln's War grand campaign that simulates the entire Civil War, on both fronts. The rules of the sub-games are identical, except for individual scenario rules, included to better recreate those campaigns. There are minor differences. in victory and production rules between the campaign scenarios of the two games, but they are resolved when the sub-games are joined for the grand campaign.
Players may construct their armies as they see fit during campaign games by beginning with volunteer calls and later calling for a draft. Create navies to either smuggle goods through a blockade or close the Southern ports to trade. Can you hold off the Union or seize Richmond and bring about the end of America's bloodiest conflict?

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