Air & Armor - V Corps, Tactical Armored Warfare in Europe

By: Compass Games

Type: Boxed Game

Product Line: War Games - Assorted (Compass Games)

MSRP old price: $95.00

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Product Info

Title
Air & Armor - V Corps, Tactical Armored Warfare in Europe
Publisher
Category
Sub-category
Author
Fredrick Schwarz
Publish Year
2026
Dimensions
9x12x3"
NKG Part #
2148415942
MFG. Part #
CPS1151
Type
Age Range
14 Years and Up
# Players
2 Players
Game Length
180 - 240 Minutes

Description

“Cougar 6, this is Cougar 31, column of BMPs heading west into Kill Zone Orange, permission to engage…”

Air & Armor is a highly realistic game system designed to simulate modern warfare at a grand tactical level. In the Cold War Series, set in 1986, players simulate a hypothetical Soviet attack on NATO forces in West Germany. V Corps depicts the collision of two Soviet armies, the 28th Army and the 1st Guards Tank Army, with the famed U.S. V Corps in ferocious battles from Fulda to Frankfurt. The U.S. 3rd Armored and 8th Infantry Divisions, covered by the 11th Armored Cavalry Regiment, attempt to halt the advance of four Warsaw Pact motor rifle divisions and five tank divisions in a titanic struggle for the approaches to Frankfurt.

Air & Armor employs a highly interactive game system with asymmetric rules, modeling each alliance’s different command-and-control capabilities. The game simulates all major aspects of modern warfare, including reconnaissance, combined arms operations, air, helicopter, and artillery strikes, chemical and electronic warfare, and combat engineering. Multiple levels of hidden intelligence produce a true “fog of war” experience and provide plenty of opportunities for deception, surprise, and ambush. Play this game to experience what it would have been like to command a Cold War division in battle.

V Corps includes 12 scenarios, each depicting a unique battle situation, most of which are playable in a single sitting. Players can choose to play the game in Open Mode or Hidden Mode. In Open Mode, each player knows his own unit strengths but cannot see his opponent’s. In Hidden Mode, unit strengths remain a mystery to both players until the moment of contact. Hidden Mode makes for highly entertaining solitaire play.

Product Information:

  • Complexity: High
  • Time Scale: 1 Turn = 2 Hours
  • Map Scale: 1 Mile/hex
  • Unit Scale: Companies to Regiments
  • Players: 1-11 players
  • Solitaire Suitability: High
  • Playing Time: 3 to 12 hours based on Scenario

Components:

  • One Rule Book
  • One Play Book
  • Three 22” x 34” Maps
  • Seven Counter Sheets, 234 counters each
  • Two identical Charts & Tables Booklets
  • Two identical sets of Sequences Cards
  • Five 8.5” x 11” WP TO&E Cards
  • Three 8.5” x 11” NATO TO&E Cards
  • One 8.5” x 11” WP Tracks Cards
  • One 8.5” x 11” NATO Tracks Card
  • Two 8.5” x 11” WP Planning Cards
  • One 8.5” x 11” NATO HQ Tracks Card
  • Two 8.5” x 11” WP Pool Cards
  • One 8.5” x 11” NATO Pool Card
  • Two 10-Sided Dice (one black and one white)


  • Game Credits:

    • Designer: Frederick Schwarz
    • Developer: Bruce Maxwell
    • Artist: Bruce Yearian
    • Project Director: John Kranz

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