Player's Guide

By: Cubicle Seven

Type: Hardcover

Product Line: Warhammer - The Old World Roleplaying Game

MSRP old price: $44.99

NOTE: This product is a Pre-Order and is not currently available. The estimated release date is April 15, 2026 (subject to change).
MAX 2 per customer. Orders containing preorder products will be held until all preorder products on the order have arrived in our warehouse.

Product Info

Title
Player's Guide
Publisher
Publish Year
2026
Pages
192
Dimensions
8.5x11x.75"
NKG Part #
2148396295
MFG. Part #
CB72900
Type

Description

The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerers. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you.

You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse.

This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game.

Features:

  • Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles.
  • An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame.
  • The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World.
  • Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime.
  • Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells.
  • Favours, prayers, and miracles bestowed by ten of the gods.

This book contains everything a player needs to explore the World of Legend. Gamemasters should also own a copy of the Warhammer: The Old World Roleplaying Game, Gamemaster’s Guide.

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