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BelloLudi Rifles Bundle (English Edition)

By: BelloLudi

Type: Ziplock

Product Line: BelloLudi Bundles

MSRP $62.95


Product Info

Title
BelloLudi Rifles Bundle (English Edition)
Publisher
Product Line
Category
Publish Year
2021
Dimensions
6x8.25x1"
NKG Part #
2147917524
Type
Ziplock

Description

The sun has been beating down on the troops all morning. Suddenly enemy troops can be seen moving in the distance. The armies are wearily moving towards each other, determined to drive away the enemy. You are the commander of a group of units. The tension of imminent combat grips you. This may well be your moment of glory!

Welcome to the skirmish game by BelloLudi! These rules have been developed for people who have no previous experience in wargaming, yet like to play games. BelloLudi designed these rules especially for teambuilding purposes. It is therefor quick to learn, easy to plat yet difficult to master! Suitable for two to forty players!

The game is designed as a multiplayer game but will work just as fine with only two players or even solo. The same goes for the number of miniatures involved. It is possible to start with only 20-odd miniatures, but that can easily be expanded. Hopefully, playing the game will encourage you to create your own armies. Similarly, the distances are given in inches for use with 28mm scale soldiers. Feel free to adapt to centimetres should you not have the space or when you use a smaller scale of miniatures.

This ruleset simulates battles in the period of 1860 to roughly 1914, the age in which European countries forged empires all over the world and combatted each other and the various indigenous people. The rules will work for skirmishes in colonial settings, the Franco-Prussian War and other Wars of German Unification, the Balkan Wars, the Spanish-American War, the Boer Wars, the Boxer Rebellion and other clashes. It will even work for the early engagements of World War One.

Designed for the beginner with a minimum of miniatures, it also allows you to field large armies on the table top and play to a conclusion in two to three hours.

The aim is not to annihilate the enemy unit to the last man, but to inflict so much damage that morale is brought down and the unit will become shaken or will run away in panic and be removed from the table top. By a clever combination of movement and shooting, dashing cavalry charges and carefully positioned artillery pieces, this can be achieved. The tactics are based on teamwork. Not only within a unit, but also between units and as such, the whole army.

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