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CivCity - Rome

By: Firaxis Games

Type: Software (boxed)

Product Line: Computer Games (Firaxis Games)


Product Info

CivCity - Rome
Publish Year
NKG Part #
Software (boxed)


The product of a collaboration between Firefly Studios and Firaxis, CivCity: Rome is designed to combine the management strategy of the Stronghold games with the deep historical context of Sid Meier's Civilization series. As in many other city building games, players begin in a mostly undeveloped space with limited resources, and are challenged to build their small village into a thriving metropolis through thrifty investment of labor and materials, short-term micromanagement, and long-term vision.

As they say, Rome isn't built in a day. By constructing new facilities, players incrementally expand the range of products and services their city offers, thus raising the standard of living and attracting more immigrants (who in turn become available to staff even more new facilities). Gradually, with research and infrastructure, CivCity: Rome players can unlock hundreds of buildings, each offering different advantages to its home city. Residences and shops, schools and forts, even amphitheatres and the Circus Maximus all become available to a governor who can budget for their expense and upkeep.

As in Stronghold 2, players can take charge of a range of civil concerns, from cultural enrichment and economic stability to technological advance and local defense. The inhabitants of the CivCity player's Rome exist as unique individuals, with their own homes, occupations, and relationships to other citizens. As in Civilization IV, CivCity: Rome features 3D graphics viewed from an adjustable, default isometric view, allowing players to focus on a particular citizen or point of concern, or to take in their entire conurbation from a grand, sweeping perspective.

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