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#326 "Dungeon Delver's Guide, Real World Labyrinth's, Sewers in D&D, Half-Elemental Races"

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#326 "Dungeon Delver's Guide, Real World Labyrinth's, Sewers in D&D, Half-Elemental Races"
Sub Category: RPG Magazines
Publish Year: 2004
Pages: 106
Dimensions: 8.5x11x.2"
Restockable: No
NKG part #: 2148766684
Mfg. part #: PZO82326
Type: Magazine

Description

The Dungeon Delver’s Guide
by Mark A. Hart and Jayce K. Purvis
What you don’t know can kill your character. Think you know everything about dungeon delving? Check out this article to see what you forgot. What you learn could save your life.

Down the Drain
by Chris DeKalb by Jacob Steinmann
It’s a crappy place to be unprepared. Discover the history, designs, and dangers of sewers—both real and fantastic.

Born of Fire
by Jonathan Drain
Release your character’s inner fire. Play a half-elemental character (air, earth, fire, or water) from 1st level with these monster classes.

Get Lost
by Kyla Ward
Whether as legendary traps for mythical monsters, passive protections against thieves and trespassers, or as playgrounds for royalty, labyrinths have long existed in the world. Find out more about historical labyrinths, learn how to use them in D&D, and discover what it takes to get your PC out of a mad wizard’s maze alive.

Plus!
“Winning Races: Saurian Shifters,” “The Ecology of Raksasha,” “A Novel Approach: The Rite,” “Spellcraft: Cantrips,” “Gaining Prestige: The Force Missile Mage,” and of course, “Coup de Grace,” “Class Acts,” “The Magic Shop,” “Heroic Feats,” “Silicon Sorcery,” “First Watch,” “Player Initiative,” “Scale Mail,” “Adventurer Tricks,” “Player Tips,” “Sage Advice,” and comics!