Beyond the Veil

By: 7th Circle

Type: Softcover

Product Line: Kult (7th Circle)

core rules

In-Stock, Ready to Ship


Product Info

Title
Beyond the Veil
Publisher
Product Line
Genre
Publish Year
2004
Pages
304
Dimensions
8.5x11x.75"
NKG Part #
2147341924
MFG. Part #
SVC002
Type

Description

Kult is a contemporary fiction universe, set in the world of large, dark, industrial cities. It is a world where human wickedness is mingled with terrors from other parts of a true, unseen reality. Under the surface, primitive passions still held at bay by the morality of past civilizations grow and fester until they erupt in sick pervsersions. Occult teachings can be used to estabish openings into different worlds, and tap power from the unknown. But few if any human know anything about the powers they conjure up. Sooner or later, they are all consumed by demons they cannot control. Kult: Beyond the Veil is a complete role-playing system written in three detailed sections:

The Lie: this section helps players create detailed and unique characters with the use of advantages, disadvantages, dark secrets, and plenty of skills. Players are provided archetypes and a simplified creation system as well, so they can jump right into the game with little effort. An efficient resolution system along with a new, quick combat system helps Gamemasters run more enjoyable sessions with few interruptions.

The Rumours: With this section, Gamemasters can bring the real world to life with detailed chapters on dealing with accidents, time, and meeting with horrific events. They will discover suggestions on running adventures and campaigns, and create an atmospheere of horror: It also contains the entire Magic system and the Seven Occult Sciences.

The Truth: This section details the dark background of the world in which your players will live. Our jailers and their minions are detailed, as is their most dreaded power The Dark Art. Nothing is what it seems, and a hideous game is being played out just beyond our sight.

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