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#314 "Earth, Fire, Wind, and Water - Master the Elements"

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#314 "Earth, Fire, Wind, and Water - Master the Elements"
Sub Category: RPG Magazines
Publish Year: 2003
Pages: 106
Dimensions: 8.5x11x.2"
Restockable: No
NKG part #: 2147534661
Mfg. part #: PZO82314
Type: Magazine

Description

Features:

MASTERS OF THE FOUR WINDS
The Palace of the Four Winds harbors a group of monks composed of four factions, each dedicated to one of the four winds. New spells and prestige classes bring you inside the Palace to learn the secrets of the Masters of the Four Winds.

DUST TO DUST
The Earthborn believe that the earth is a slumbering elemental force, poised to rise and lead them to greater glory. This zealous group’s new spells, magic items, feats, and monstrous servants can shake the foundations of your campaign.

BROTHERHOOD OF THE BURNING HEART
Take pyromania to a new level with the Brotherhood of the Burning Heart, an organization dedicated to seeing the world consumed by the passion of flame. New magic, tools, and abilities make this group a force of reckoning.

GUARDIANS OF THE DEEPEST SEA
The deep waters of the Underdark hide a secret group known as The Darkwater Guardians, an organization devoted to preserving of these deepest of waterways. Water spells, feats, and more will cleanse the stain of impurity from the waters of your world.

ECOLOGY OF THE SALAMANDER
These creatures of fire often serve more powerful denizens of the Elemental Plane of Fire, but many harbor their own secret ambitions. Learn everything you ever wanted to know about the salamanders, from flamebrothers to nobles.

CHANNELING THE ELEMENTS
Four Elemental Prestige Classes for four core classes.

EXPANDED PSIONICS PREVIEW #1
New Psionic Races

UNDER COMMAND
Use these two vicious warbands to destroy your opponents and terrorize your D&D characters.

THE LEPER’S HAND
Harold and Theodora from Thomas Harland’s Crusader Earth series return.

SILICON SORCERY
These artifact sets from Heroes of Might and Magic IV introduce a cool new idea to get your PCs questing to collect them all.

DUNGEONCRAFT
Monte wraps up his series on dungeons with a sample dungeon that demonstrates his design.

THE PLAY’S THE THING
Use these roleplaying tips to give your spellcasters personality to match their magic.