Frequently Asked Questions
The Call of Cthulhu RPG (first released in 1981 by Chaosium Inc.) is a tabletop horror game directly adapted from the literary works of H.P. Lovecraft and the 'Cthulhu Mythos' created by him and his contemporaries. It transforms Lovecraftian cosmic horror into a cooperative, investigation-based game system centered on sanity mechanics. The game is inspired by Lovecraft's 'cosmic dread' stories, where humanity is insignificant, and encountering the truth leads to madness. It draws heavily on his short story, 'The Call of Cthulhu'.
Noble Knight carries all Call of Cthulhu editions from Chaosium: 1st Edition (1981), 2nd Edition (1983), 3rd Edition (1986), 4th Edition (1989), 5th Edition (1992-2004), 6th Edition (2005-2013), and 7th Edition (2014-present). We also carry licensed editions including d20 Call of Cthulhu (from Wizards of the Coast, using D&D 3.0/3.5 rules) and international editions. Call of Cthulhu is notable for rules stability-the core percentile system has remained largely unchanged across editions, making supplements highly compatible across versions. 7th Edition streamlines rules while maintaining backwards compatibility. Noble Knight's inventory includes core rulebooks, Keeper's Guides, investigator handbooks, scenario collections, campaign books, and setting sourcebooks from all eras.
Yes, Noble Knight carries comprehensive Call of Cthulhu campaigns and scenarios from 40+ years of publication. Classic campaigns include Masks of Nyarlathotep (multiple editions), Horror on the Orient Express (multiple editions), Beyond the Mountains of Madness, Shadows of Yog-Sothoth, Day of the Beast, Walker in the Wastes, Eternal Lies, and dozens of others. Scenario collections include The Great Old Ones, Mansions of Madness, Blood Brothers, Tales of the Miskatonic Valley, Ripples from Carcosa, and hundreds more. Many scenarios work with any edition due to the game's mechanical consistency. Noble Knight also carries licensed scenarios from third-party publishers, fanzine scenarios, and convention scenarios. Out-of-print Chaosium materials from the 1980s-1990s are particularly collectible.
Noble Knight carries extensive Call of Cthulhu setting sourcebooks covering different eras and locations. Era sourcebooks include: 1920s investigator resources (the classic setting), Cthulhu Invictus (Roman Empire), Dark Ages Cthulhu (medieval), Cthulhu by Gaslight (Victorian/1890s), Cthulhu Now (1980s-1990s modern), Delta Green (modern conspiracy), Achtung! Cthulhu (World War II), and Cthulhu: A Cold War (1960s spy thriller). Location sourcebooks include: Arkham (multiple editions), Innsmouth, Kingsport, Lovecraft Country, New York, London, Cairo, Theron, Berlin, and many others. These sourcebooks are largely edition-neutral and work across versions. Both current 7th Edition materials and classic out-of-print sourcebooks are available.
Yes, Call of Cthulhu enjoys excellent backward compatibility across editions due to the stability of its core percentile skill system. Most scenarios, campaigns, and setting sourcebooks work with any edition with minimal adaptation. The main differences between editions involve minor rule tweaks, skill lists, and character creation options, but the fundamental roll-under-skill-percentage mechanic has remained consistent since 1981. Converting older materials to 7th Edition typically requires only minor adjustments to skill names and percentages. This means Noble Knight's entire Call of Cthulhu inventory-from 1981 1st Edition materials through current 7th Edition releases-represents usable content for modern games. Product listings indicate edition, but most content is edition-flexible.
Yes, Noble Knight carries a wide assortment of accessories for play with Call of Cthulhu. Historically this game has often used handouts and props to add to the immersion of the roleplaying game. Some notable manufacturers are: Chaosium, H.P. Lovecraft Historical Society, Fantasy Flight Games, Crytocurium, and Propnomicon.