Are you tired of space combat games that are nothing more than World War II Fighter Combat with a coat of paint? Do you feel that space combat has more to offer than the tired old Submarine Strike model? 1 80 page rulebook
Would you like to see what real space combat looks like?
Come make the paradigm shift to Attack Vector: Tactical, where space is harsh, the decisions are critical, and there's more to victory than having the biggest guns.
Attack Vector: Tactical is a fully realized Newtonian boardgame played on a hex map with displacement factored in, and the most realistic data available for spaceborn lasers, particle beams, kinetic weapons and nuclear warhead.
1 48 page setting book
1 32 page ship book (Ship Book 1)
Over 30 full color HoloCube miniatures
8 laminated ship control cards
16 injection molded plastic tilt blocks
100 injection molded stacking tiles
2 double sided geomorphic hex maps, 1.33" hexes on one side, 0.96" on the other.
Playing time: 1.5 to 4 hours.
Recommended Age: 12 and Up
This is a reprint and new edition of the Origins Award winning Attack Vector: Tactical, which brings unprecedented realism and three dimensional movement to spaceship combat, while still being playable as a boardgame.
Revised layout; we're updating the layout of the physical rulebook to the standard set by SITS 2e and Squadron Strike, making them much more attractive and easy to read.
Revised Ship Control Cards - these are the Deluxe Ship Control Cards that have been in testing off of the Ad Astra web site since 2006-2010, and have lots of minor revisions to improve clarity, and a restructured work flow that speeds up play - while also bringing some support to advanced players.
Integrated orbital mechanics rules
All errata incorporated and a number of new examples and science behind the rules notes.
Expanded setting book and revised scenarios.