Ex Novo

By: Sharkbomb Studios

Type: Softcover

Product Line: Roleplaying Games (Sharkbomb Studios)

MSRP old price: $24.00


Product Info

Title
Ex Novo
Publisher
Author
Martin Nerurkar, Konstantinos Dimopoulos
Publish Year
2025
Pages
60
Dimensions
5.75x8.25x.25"
NKG Part #
2148396272
MFG. Part #
IPRSBEXN101
Type

Description

Ex Novo is a playable city-generator that helps you construct, and populate fictional villages, towns, and cities. Meet with your friends, and collaboratively draw the map of your city as you explore the history of its founding, and the forces, factions, and events that shape its development.

  • Physical city-drawing game
  • Cooperative for 1 to 4 players
  • A playtime of 1 to 3 hours

Ex Novo is both a fun game, and a tool that helps you build memorable settlements ready for further creative use; the cities generated can for example be used in any sort of narrative endeavors or as settings for pen and paper role-playing game adventures.

Playing Ex Novo

During play you will make sense of the events happening as you roll dice, plan and draw on a collaborative map of your settlement, and influence its changing shape. You will flesh out a living place complete with landmarks, districts, resources, and people, and in the end create your own, unique, fictional town. A town with a true sense of history and place. Sequence of Play

Play begins with a brief setup phase, where the age, size and influence of the city-to-be are determined, and with them the expected duration of the game. You'll also set aside the appropriate number of tokens and make your first marks on the map.

Next up is the founding phase. Taking turns, players define such fundamentals features of the settlement as the surrounding terrain or its original founding purpose. Every feature is described by the acting player, who will then have to draw it on the map. Following Ex Novo's initial sequence of turns, players will have an interesting starting situation in their hands.

The following phase, the development phase, is the core of the game. Each turn in this phase provides with an event brought forth by the roll of three dice. These events need to be interpreted, and sketched by the active player. During the development phase the settlement will grow, change or even shrink; factions will rise and fall, populations will move, old neighborhoods will decline, and mighty edifices will be built. This is where the exciting history of your city will be played out, where its structure will evolve, and where the game map will get both bigger and richer.

The final phase is the topping out phase. These few quick turns are all that's needed to wrap up the development of the city, and tie up any loose ends. Dominant landmarks might even get named as your settlement's finishing touches are applied.

Finally your creation will be ready for you to admire, illustrate, show off or use as a jumping off point for something entirely new: a new RPG campaign, a video game setting, a novel fantasy or a even short story.

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