Cunning Folk, The

By: Grimm Games

Type: Softcover

Product Line: Role Playing Games (Grimm Games)

MSRP old price: $25.00


Product Info

Title
Cunning Folk, The
Publisher
Author
Emily Greymoore
Publish Year
2025
Pages
32
Dimensions
8.5x8.5x.25"
NKG Part #
2148368319
MFG. Part #
IPRGRIMM-TCG01
Type

Description

What is The Cunning Folk?

  • Rules-Lite
  • GM led
  • Perfect for one-shots
  • Dark Comedy
  • 32 page fully illustrated rule book
  • A unique twist on the monster hunter trope
  • Funded over 400% on Kickstarter

The Cunning Folk lurk just outside of our perception. They play tricks on us by hiding our socks when we’re already running late or swapping sugar for salt and spoiling our cups of tea. Sure, the odd individual may run afoul of the Folk and end up eaten.

But it was probably their fault for neglecting to leave a bowl of milk by their front door on the night of the spring equinox, anyway.

Honestly, sometimes I wonder why more people don’t vanish into the mists. No one seems to think much of manners these days. You never can tell how the Folk might get their revenge – but they will have their satisfaction.

The Cunning Folk presents you the delightful opportunity to be one of these wickedly handsome and verily cunning Folk. As a group, you’ll be using your Magick and Luck to create a whole heap of Mischief, all to seek devilish revenge against mankind in the most devious and hilarious ways you can think of!

What makes The Cunning Folk unique?

The game uses a simple and made-to-fit system using a pool of D6 ranging from 1-5 dice depending on your level. The dice represent your physical and magickal power - as well as your size.

As you play through the story, there will be many moments where you'll roll to cause mischief, and the result of these shenanigans will level your Folk both up and down. When leveling up and down your Folk will also change physically to match. This physical change, alongside your magickal one, is a narrative device to show the impact growing in power will have on your Folk interacting with the world. By growing much bigger and much more monstrous, their growth in power impedes them from hiding so easily in the human world.

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