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Crusade and Revolution - The Spanish Civil War, 1936-1939 (Deluxe Edition)

By: Compass Games

Type: Boxed Game

Product Line: War Games - Assorted (Compass Games)

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Search on Crusade and Revolution - The Spanish Civil War, 1936-1939

Last Stocked on 3/2/2024

Product Info

Title
Crusade and Revolution - The Spanish Civil War, 1936-1939 (Deluxe Edition)
Publisher
Category
Sub-category
Publish Year
2019
Dimensions
11.25x14.25x2.25"
NKG Part #
2147748894
MFG. Part #
CPS1096
Type
Boxed Game
Age Range
14 Years and Up
# Players
2 Players
Game Length
120 Minutes

Description

Crusade and Revolution pulls together enjoyment, playability and historical simulation. It uses the traditional card-driven system, adapting it to the specific circumstances of the Spanish Civil War.
Each player has his own deck of strategic cards, which are the heart of the game, and must make difficult choices on their use through-out the game. Each card has four possible uses, but only one of them can be chosen each time the card is played! The possibilities are:

  • Recreate a Historical Event: Each card shows a historical event that affected the course of the war. They include political, military, economic and even social events, as well as the reinforcements that flowed to both sides through-out the war both from within Spain, and from foreign powers Germany, Italy and Russia.
  • Conduct Operations: Each card has an operations value that is used for activating units on the game map for movement, preparing fortifications, or attacking.
  • Strategic Redeployment (SR) of Troops: Each card has a Strategic Redeployment value that is used to move units great distances on the game map, or to bring units out of Reserve to shore up a threatened flank.
  • Replacement Points for Reforming Your Army: Each card has a Replacement Point value which is recorded and used for repairing damaged or rebuilding destroyed units at the end of the turn.

    The greater impact the historical event of a card has on the game, the greater its Operations, SR and Replacements value. As such, a player is often faced with a dilemma while playing each card: use an important event, launch an offensive in a vulnerable zone, move units from one front to other, or accumulate replacements to recover from losses? Combine this with "Combat cards" that bring tactical benefits, and a player faces a myriad of choices with each and every card.
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