Palladium Role Playing Game (2nd Edition, 30th Anniversary Edition)

By: Palladium

Type: Hardcover

Product Line: Palladium Fantasy

In-Stock, Ready to Ship

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Product Info

Title
Palladium Role Playing Game (2nd Edition, 30th Anniversary Edition)
Publisher
Product Line
Author
Kevin Siembieda
Publish Year
2014
Pages
336
Dimensions
8.5x11x.9"
NKG Part #
2147598492
Type

Description

This limited edition printing of the Palladium Fantasy rulebook is leather-bound, individually numbered, and autographed by multiple members of the design team including Kevin Siembieda.

The Second Edition Palladium Fantasy RPG is a dramatically revised and updated second edition of the original fantasy game rules — the first significant revision since its release in 1983.

Kevin Siembieda has personally written the comprehensive second edition, and had this to say: “The fantasy RPG is the game that launched my company and has been its cornerstone for over a decade. The fans love this game as much as I do, so the second edition will be true to the original, but more fun and detailed than ever before. Not only will it be completely compatible with Rifts® and all of our other RPG’s, but it will be the Rifts of fantasy gaming — epic fantasy adventure in a unique world, and offering possibilities that are limited only by the player’s imagination!”

The skill system embellishes characters with knowledge and abilities that make him or her more than a simple fighter or mage. Combat is realistic, with strikes, parries, dodges and considerations for shields and armor. Yet it remains extremely quick and playable. An Experience System in which characters are rewarded for acts of ingenuity, ideas, cunning, discretion, trickery and bravery. Not hack and slash.

Over 300 spells, plus elemental magic, circles, symbols and runes are yours to command. The most original forms of magic found only in the Palladium RPG are the Diabolist and Summoner. The Diabolist casts no spells, instead he uses the nearly forgotten magic of wards (mystic symbols) and circles of power. The Summoner too, is versed in the mystic arts of magic circle making, but his is a far more dangerous and often malevolent power, for he dares to summon and command creatures of magic.
The wizard, warlock, priest and other more traditional characters also break away from their more common game molds, with a vast array of spells and abilities that make them truly unique.

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