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Breitenfeld - Enter the Lion of the North

Condition: MINT/New
Our Price: $21.95
Retail Price: $24.95
You Save: $3.00


Condition: NM
Condition Note: unpunched
Our Price: $18.00
Retail Price: $24.95
You Save: $6.95


Breitenfeld - Enter the Lion of the North
Category: War Games
Sub Category: Popular War Games
Product Line: Folio Game Series
Author: Chris Perello
Publish Year: 2013
Dimensions: 9x11.5x.2"
Restockable: Yes
NKG part #: 2148757150
Mfg. part #: DCG1621
Type: Ziplock

Breitenfeld - Enter the Lion of the North
Breitenfeld - Enter the Lion of the North

Description

Breitenfeld was the first major clash involving the Swedish army of Gustavus Adolphus. Gustavus had adopted the advances of Maurice of Nassau, using smaller, thinner formations bringing mobility and flexibility to battlefields dominated by massive blocks of musket-ringed pikemen. But he faced a larger, more experienced Imperial army under Count Tilly, and had to rely on shaky Saxon allies. The battle becomes a contest between Swedish quickness and Imperial stolidity. Victory will go to the player who best utilizes his strengths and takes advantage of enemy weaknesses.

Breitenfeld uses the new Pike & Shot game system to portray the battlefields of the early gunpowder period. Infantry is based on pike formations with varying numbers of attached musketeers. Other musketeers operate independently, useful for skirmishing but vulnerable to both infantry and cavalry. Shock power comes from heavy cavalry, armored horsemen armed with pistol and sword, but relying increasingly on firepower to wear down opponents. Light cavalry roam the battlefield, too weak to stand up to their heavy cousins, but ruthless during a pursuit. The newest form of horsemen are the dragoons, men trained to fight mounted and on foot, ideal for seizing key points in advance of the main body. Artillery is still in its infancy; the large, powerful guns are all-but-immobile. However, different armies at different times experiment with lighter, more mobile weapons.

In Pike & Shot, players must coordinate their artillery and infantry to begin breaking up enemy formations, then follow up with cavalry to finish the job. Deployment must take into account the eventual rattling of even the best infantry, using multiple lines to ensure fresh formations are available to fill gaps and take up the fight. Leaders are essential both for encouraging troops in combat, and rallying those who have drifted out of the action. Every combat is crucial; once an army starts breaking, it can degenerate quickly into rout.

Game Contents:

  • 17 x 22” map
  • 140 die-cut counters
  • One Standard Rules booklet for this series
  • One Exclusive Rules booklet for this title