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Product Info

Title
Patrol!
Publisher
SPI
Category
Sub-category
Publish Year
1974
Dimensions
11x14x.25"
NKG Part #
2147367483
MFG. Part #
SPIPL-Z
Type
Ziplock

Description

An Historical Simulation Game: "PATROL" Man to Man Combat in the 20th Century, the time is 0530 hrs., 22 January, 1944.

Sequel to the game Sniper! Popular tactical combat system.

As in Sniper, each player controls the equivalent of a squad of 5 to 15 men depending on the period, the scenario, and whether you attack or defend. One scenario corresponds to a few (one to five) minutes of real time action. The scale is a little larger than in Sniper (5 meters/hex, 5 seconds/turn vs. 3 and 3 in Sniper), and there is no facing. The game system (though rated 7.1, i.e., pretty high, on SPI complexity scale), is quite straightforward and easy to learn. In the beginning of each turn, players secretly "buy" actions for all of their men. A normal man has 10 Movement Points to expend per turn. Fire, direct or opportunity, consumes all MP, as reloading one's weapon, or rearming (i.e., readying to use it after throwing a grenade or shooting a rifle grenade). Standing up, preparing a grenade, throwing it, cost 5MP. And movement costs MP depending on terrain…

After all actions have been plotted, players check for panic: a certain percentage of all your men, depending on their hex number, have their actions cancelled, or move randomly. Then, all remaining actions are performed: combat, movement, and finally grenade and artillery impacts. Rules cover a large variety of equipment: weapons like rifles, MP, MG, rocket launchers, grenade launchers and flamethrowers, but also barbed wire, pillboxes, artillery, mines, and up to one vehicle (APC or tank) per side. Five kind of combat situations are covered: patrol, reconnaissance, ambush, raid and assault. Some lending themselves quite well to solitaire play. A large number of scenarios (from WWI to modern) are provided, and you can easily design your own. A standard scenario plays in a couple of hours.

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