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Little Nuke Games

When it comes to game design, Little Nuke has 4 central concepts:

  • PACING – We want to get players in the action and often.
  • BALANCE – All players from the onset, despite different abilities or starting circumstance, should have the same ultimate opportunity to win.
  • VARIETY – Beginning each match should feel like entering a new world where options are plentiful.
  • CONSEQUENCE – When a match is done, players should be able to pinpoint the exact moment, the critical battle, the great triumph or misstep that won or lost them everything. Games should create high stake moments where everyone intuitively understands the significance of an events outcome.

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