Skip to main content

Little Nuke Games

When it comes to game design, Little Nuke has 4 central concepts:

  • PACING – We want to get players in the action and often.
  • BALANCE – All players from the onset, despite different abilities or starting circumstance, should have the same ultimate opportunity to win.
  • VARIETY – Beginning each match should feel like entering a new world where options are plentiful.
  • CONSEQUENCE – When a match is done, players should be able to pinpoint the exact moment, the critical battle, the great triumph or misstep that won or lost them everything. Games should create high stake moments where everyone intuitively understands the significance of an events outcome.

  • Filter Products

    Filter Listing

    1-1 of 1 Products

    Spheres of Influence - Struggle for Global Supremacy

    By: Little Nuke Games

    Product Line: Sphere of Influence

    Just added to your cart

    Product Added to Cart

    Continue Shopping

    Just added to your want list

    Product Added to Want List

    Continue Shopping