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Slaughter & Carnage - The Stalingrad of Kursk - Ponyri Station 1943

By: Firefight Games

Type: Ziplock

Product Line: DTP War Games (Firefight Games)

Last Stocked on 12/11/2017

Product Info

Title
Slaughter & Carnage - The Stalingrad of Kursk - Ponyri Station 1943
Publisher
Category
Author
Perry Moore
Publish Year
2006
Dimensions
8.5x11x.15"
NKG Part #
2147363681
Type
Ziplock

Description

Please note that this is a DTP (Desk Top Publishing) game designed on a desktop computer and all components, including the counters which will have to be cut and mounted, are printed on paper. These are designed by some very well-known designers and are a low cost alternative to today's professionally produced games. On rare occasions, some of these games are reproduced by other companies with higher quality components including die-cut counters but most of them are not. If you believe this game to have a professionally produced version, please contact us with your inquiry and we will help you to locate it if it does indeed exist.

S & G covers the horror and carnage that the Kursk offensive is so famous for. The small, insignificant railroad station at Ponyri became the focal point of both sides. The Germans had pierced the first line of defense and now were on the second line at Ponyri. Ordered to stand and die-let no German pass-was the Russian 307th Division supported by a full artillery division and numerous tank brigades. All dug in and waiting. The Germans assaulted the lines using the 18th Panzer and two infantry divisions supported by the new Elephant and Brummbar tanks plus a full assault gun brigade. What ensued was none other than slaughter and carnage of men and tanks for the small railroad station and its environs for the next three days. The Germans made progress measured in yards only to be checkmated by the Russians. The Germans, sensing the tide was turning for the whole Kursk Offensive, tossed in their reserves, the 10th PG division, nearly breaking the Russian back, which would have allowed them to reach the third defensive line. However, the Russians tossed in their reserve tank units including their "beast eaters". By the end of the third day, 10,000 men had lost their lives for a very little piece of real estate.

Game scale is eight hour turns, 200-250 yds a hex. Over 375 counters and two 11x17" maps which form a 17x22" playing surface. Platoon and Company level. Unique rules cover morale, Stuka, fortified positions, Elephant , Brummbar, mines, ranged fire, HQs, night, tank damage. The game is not difficult to play but hard to master because one never knows which side will be able to use the sequence first. As the german player, you will cringe when the Russian artillery division comes into action and pray to the Gods for mercy. As the Russian, you are crossing your fingers that the 307th will perform as it is hoped--but one never knows. German armor will find what it is like crossing minefield after minefield after minefield. And, just when you think a breakthrough is near- murphy's law appears. The game will not play the same twice. The burden is all on the German, but, the Russian simply cannot sit back and watch the slaughter and carnage.

The AFVs in the game are: Brummbar, Pz IV, Elephant, Pz III, Su-152, T-34, SU-76, KV-1, StG III.

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