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Home - Expansions 1-12

By: Wet Ink Games

Type: Ziplock

Product Line: Home (Wet Ink Games)

MSRP old price: $72.00


Product Info

Title
Home - Expansions 1-12
Publisher
Product Line
Publish Year
2025
Dimensions
6x6x1"
NKG Part #
2148310548
MFG. Part #
WIG-426
Type

Description

All 12 expansion packs for HOME:

HOME: The Shrinking House by Dominique Dickey. This house is a physical impossibility, and yet here it stands. Once inside its grasp, you find that the walls are closing in on you, squeezing you into tight spaces that distort your perception of everything—perhaps even of yourself. Content Notes: Being in very small spaces (and being trapped in them).

HOME: The Weeping Cosmos by Bridget Jeffries. The horrors of the cosmos have reached down to taint this house with incomprehensible rooms and entities that remind you of how small your own existence is. Something is very wrong in this place, but it is only a reflection of what is wrong in the greater universe. Content Notes: Supernatural forces influencing player characters' religious beliefs, eating rotten food, existential dread.

HOME: The Cage by C.A.S. Taylor. Strange locks and methods of confinement reside in and around this house, and you are its newest prisoners. As you struggle to free yourself from this trap, you must also contend with what else is trapped in here with you. Content Notes: Small confined spaces, being trapped/frozen.

HOME: The Last Judgement by Benito Cereno The local church is offering its alternative to more secular Halloween haunts, a chilling display of the wages of sin enacted in live action for teens most susceptible to the temptations of the flesh. But in their zeal to create a truly harrowing experience, the church seems to have summoned something more than they bargained for. A demon? Or something worse? In this descent into hidden depths, your sins come back to haunt you—in more ways than one. Content Notes: Religious trauma, substance abuse

HOME: The Dollhouse by Kristin Devine. The dolls in this house are not the silent, still, pretty things that sit in children's playrooms. They watch as you navigate their home which seems oddly familiar to you, and may be trying to tell you something with their hushed voices. Content Note: Dolls.

HOME: The Pact House by Tim Devine. This house brings back memories of childhood games and superstitions, as well as games of chance you've engaged in as an adult. Whether luck is on your side remains to be seen, but there is always a price to pay to play these risky games. Content Notes: Gambling

HOME: House that Hungers by Eric Slauson. This house feeds on negative emotions: suspicion, discord, strife, rage. The longer you are on the grounds, the more the animosity grows between you and your companions. Playing tricks on your mind, the house keeps you at each other's throats so it can feast on your fury. Content Notes: Player characters being supernaturally influenced to experience rage and behave violently against the house.

HOME: The Darkest Nightclub by James Mendez Hodes A pop-up nightclub sets up shop in an old mansion, but there is something off about the other party-goers. They have something of the otherworldly and immortal about them. There are many temptations in this club that was once someone's home, but as a mere mortal, giving into them may spell your doom. Content Notes: Disco.

HOME: The Configuration by Jabari Weathers. You have been invited to a party in which reality and fantasy merge to form alluring and horrifying new shapes. Much of the house is sparsely lit, only with occasional moonlight from the odd window, candlelight, or the dull blue illumination of some unknown source, but the shadows lend the space an umbral majesty. What shape will you take by the time this party ends? Content Notes: Body horror, potential torture that could be consensual or nonconsensual.

HOME: House Party by Mabel Harper. Months after a college party massacre by a masked killer rocked a small town, you enter the now-abandoned frat house that hosted the party to discover its many disturbing secrets. Once inside you must ask: are you investigating this house's violent history, or are you becoming a part of it? Content Notes: Slasher violence, potential torture, voyeurism, potential stalking.

HOME: The House at the End of the World by Yeonsoo Julian Kim and Doug Levandowski. The world has ended, yet this house remains. What should have been a sanctuary from the apocalypse ends up presenting you with more questions than answers about the times you live in. This house may have been spared, but that does not mean you will be. Content Notes: Apocalyptic events, destruction of much of humanity

HOME: You Can Never Go Home by Brandon K. Aten and Matthew Orr. In this Haunting Tale inspired by Never Going Home, you enter a house intent on reminding you of your worst experiences during the Great War. The occult terrors that tormented you then have found their way into these walls and will not let you go until you reckon with the past. Content Notes: Player characters with PTSD, war, body horror

A copy of HOME is required to play.