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Inventing the Future

By: Up and Away Games

Type: Boxed Game

Product Line: Board Games (Up and Away Games)

MSRP $44.99


Product Info

Title
Inventing the Future
Publisher
Category
Author
Rick Heli
Dimensions
12.25x12.25x1"
NKG Part #
2148055343
Type
Boxed Game
Age Range
10 Years and Up
# Players
2 - 5 Players
Game Length
60 Minutes

Description

Draft dice to fund, recruit and advance on teleportation, time travel and faster-than-light travel. In a future world of high tech two dice in each of 5 colors represent:

  • Research
  • Test
  • Production
  • Funding
  • Time

    The start player rolls one of each color plus one of their choice.

    Of these they draft one for themselves and pass the rest to the next player.

    Each drafted die corresponds to a particular location on the player's personal grid.

    Each location grants a different advantage, such as:

  • more teams
  • improved funding
  • the ability to make advances on a particular invention
  • specialists who give rule-breaking abilities

    Each of these advantages occurs during a different phase.

    The clever bit is that as in Puerto Rico, the phases themselves are not set, but actually determined by the players. Each phase type is determined via the exact same process as the above. This means that players only discover as they go along the types of phases that will resolve on the current turn, and whether they will occur at all. You must manage the risk of not knowing in advance what will happen and what will not, but you have some chance to influence the outcome.
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