Magonomia the RPG of Renaissance Wizardry

By: Shewstone Publishing

Type: Hardcover

Product Line: Magonomia

MSRP $60.00

Product Info

Magonomia the RPG of Renaissance Wizardry
Product Line
Andrew Gronosky, Christain Jensen Romer, Timothy Ferguson
Publish Year
NKG Part #
MFG. Part #


Your wizard will wield one of the noble Sciences of magic: alchemy, astrology, theurgy, sorcery, or witchcraft. Their spells enable wondrous feats such as invisibility, flight, even forecasting the future. Innovative divination rules mean magic can always advance the story, but never spoils the mystery.

Magic is the secret that cannot be told.

An Age of Wonder and Adventure

Magonomia is set in a fantasy version of sixteenth-century England that has the fantastic elements of Renaissance tales. You might meet the elemental spirits of Shakespeare's The Tempest, the faeries of A Midsummer Night’s Dream, the witches of MacBeth. Werewolves prowl the Yorkshire moors. Ghosts haunt the alleys of London. A host of invisible spirits swarm through the world and can be commanded by those who know their secret names. Enchanted England is a place of wonder and peril, a world ripe for adventure!

About the Core Rules

This hefty 379-page tome is the Magonomia core rulebook. It includes: All the rules you need to play. Fate Core System rulebook is not required.

  • 190 spells across five magical Sciences.
  • Over 60 pages of lore and detail about the Enchanted England setting.
  • A Bestiary of 16th-century spirits and creatures.
  • A GM's Sourcebook chapter full of plot inspiration, NPCs, and unique creatures.
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