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Last Stocked on 8/30/2024

Product Info

Title
Spitfire Ace - Air Defense Over Britain, 1940
Publisher
Category
Sub-category
Publish Year
2020
Dimensions
9x12x3"
NKG Part #
2147838252
MFG. Part #
CPS1165
Type
Age Range
12 Years and Up
# Players
1 - 2 Players
Game Length
120 - 180 Minutes

Description

Spitfire Ace: Daylight Air Defense Over Britain: 1940 is a solitaire, tactical level game which places you in command of a Royal Air Force fighter during the Battle of Britain. Each turn consists of a sortie in which a contact interception mission will be flown from one of many bases in South-East England, attempting to destroy incoming German. Spitfire Ace is based on the popular, action-packed Nightfighter Ace / Interceptor Ace game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion (if an officer) and receive awards.

The objective of the game is to conduct numerous sorties in the role of an R.A.F. fighter pilot and rack up kills. Pilots may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases, they may pull strings to arrange a transfer to other fighter bases in an attempt to get "closer to the action" or use their influence to adopt more effective tactics. Awards and ace status help to narrate the player's eventual goal – to become the bomber killer of the Battle of Britain.

The system is packed with rich technical detail but without the complexity to capture the key historical facets of the day bombing campaign over South-East England, including the Kent-London corridor known as “Hellfire Alley”. For the player, there are six types of aircraft that can be flown:

Supermarine Spitfire (2 aircraft types + 2 experimental)
Hawker Hurricane (1 aircraft type + 1 experimental)
For each interceptor, you will be using the date of availability, speed, weapons systems, damage, and crew status.

Fighters can be assigned to one of three possible major geographic base “groups” as follows:

North: Coltishall, Debden, Duxford and Fowlmere.
London: Biggin Hill, Croydon, Gravesend, Henden, Hornchurch, Kenley, Martlesham, Northolt, North Weald and Rochford.
South: Middle Wallop, Tangemere and Westhampnett.
Each player is also assigned to an historical R.A.F. squadron; all thirty six Spitfire and Hurricane squadrons that were significantly involved in the campaign are represented, including Number 1 Royal Canadian Air Force, Number 303 Polish squadron and Number 310 Czech squadron. Special rules are in place for the Polish squadron which saw action half way through the campaign but went on to inflict more damage on the Germans than any other. Each squadron is represented by a counter showing the squadron’s heraldry.

All major types of German and Italian aircraft that were used in the Battle of Britain are represented in the game:

    • Dornier 17
    • Dornier 18 flying boat
    • Fiat BR. 20
    • Fiat C.R. 42
    • Fiat G. 50
    • Heinkel 111
    • Junkers 87 Stuka
    • Junkers 88
    • Messerschmitt 109 (2 types)
    • Messerschmitt 110
Each enemy aircraft has its own damage information and each medium bomber has its own attack position card that a player may use when deciding from which position to attack.

Where many air combat games focus on accumulating hardware, the emphasis in this game is on developing the skills and tactics that will enable you to (a) survive and (b) shoot down enemy aircraft. Your approach in the game is characterized by various skill and benefits including Pilot skills, Wingman skills, tactical changes, and Prestige Level. The emphasis on various skills and benefits creates even a stronger narrative when compared to the Hunters game system, which helps weave a tense and dramatic narrative during play. One major change in Spitfire Ace over Hunters is the ability to choose your pilot’s improvements instead of randomly rolling for them. As these greatly impact on your combat capability (and survival), it is a major decision you must make. Another major change in the system is the wingman concept, who can possibly pull you out of a bad situation if he is still flying.

Game play moves quickly, following a set

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