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Advanced Fantasy - Genre Rules

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Last Stocked on 4/12/2020
Advanced Fantasy - Genre Rules
Genre: RPG - Fantasy
Product Line: Old-School Essentials
Publish Year: 2019
Pages: 56
Dimensions: 6x8.5x.25"
Restockable: Yes
Type: Hardcover

Description

This rules module expands the Old-School Essentials game with rules for playing games in the Advanced Fantasy genre, bringing in material inspired by the beloved 1970s Advanced rules:

  • 9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger.
  • 6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin.
  • All new classes are carefully designed to match the power levels of the classic Basic/Expert game.
  • Rules for poisons. (Essential for assassin characters!)
  • Advanced options: Optional rules to add extra depth to character creation, combat, and spell casting.
Not a Complete Game

Note that this book is not a complete game! It is a rules module that adds extra player options on top of Old-School Essentials Classic Fantasy: Genre Rules (contained in the Black Box and the Rules Tome). Spell lists for bard, druid, gnome, illusionist, and ranger characters are found in Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells.

Compatibility

The content in this book is 100% compatible with the classic Basic/Expert rules (B/X) and can thus be used with any B/X-based game.