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Rats in the Walls and Other Perils

By: North Wind Adventures

Type: Softcover

Product Line: Astonishing Swordsmen & Sorcerers of Hyperborea

MSRP $20.00

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Product Info

Title
Rats in the Walls and Other Perils
Publish Year
2019
Pages
40
Dimensions
9x11x.25"
NKG Part #
2147751456
Type
Softcover

Description

Rats in the Walls and Other Perils features the classic Astonishing Swordsmen & Sorcerers of Hyperborea adventure, “Rats in the Walls”, by Jeffrey P. Talanian. This adventure, originally published in 2014 as a special “swag bag” giveaway at Gary Con VI, was inspired by the eponymous story by H.P. Lovecraft. This revised and lightly expanded version brings that title up to date with our current catalogue of adventure modules.

Rats in the Walls and Other Perils also includes two more short adventures: Chainsaw’s “The Brazen Bull”, and “The Lamia’s Heart”, by Jeffrey P. Talanian. (An early draft of the latter was published in the AFS fanzine.) Edited by David Prata, all three adventures are set in the dismal City-State of Khromarium and designed for from four to six characters of 1st or 2nd level. It contains just enough mystery and danger to whet the appetites of your players, introducing them to the weird world of sword-and-sorcery role-playing in the City-State of Khromarium.

  • “Rats in the Walls”: A dockside tavern in Khromarium is plagued by rats of a most unusual breed. These abominable rodents have ruined the tavern keeper’s business and his life. The man is desperate, and he offers a substantial reward for the elimination of his horrific problem.
  • “The Brazen Bull”: Whilst traversing one of the seedier neighborhoods of Khromarium, your party are solicited by a greasy-haired Pict. He offers to sell you a sheaf of magical lotus that allows one to see the future or to brew potions that empower the imbiber with sorcery. He beckons you to follow him into a dilapidated building....
  • “The Lamia’s Heart”: Your party are contracted by the nascent master of an unsanctioned thieves’ guild. To earn his favor, you must steal a singular gem from the mansion of a prominent merchant. Purloining this gem, however, may raise the ire of the city’s official thieves’ guild; notwithstanding, the reward is significant.
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