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Ketsu-Go/Olympic Board Game

By: Camelot Games (USA)

Type: Ziplock

Product Line: Avalon Hill Variant Games (Camelot Games - USA)


Product Info

Title
Ketsu-Go/Olympic Board Game
Category
Publish Year
2017
Dimensions
9x12x.3"
NKG Part #
2147682922
Type
Ziplock

Description

This game is a ziplock version of the boxed board game. You get a 22x35 non-laminated chart paper map folded into the 9x12 bag, with printed rules, charts, and 2 sheets of double sided game pieces.

OPERATION DOWNFALL: the planned but never executed Allied invasion of Japan was abandoned following the US atomic strikes on Hiroshima and Nagasaki. Operation Olympic was to launch on November 1, 1945 with the objective to capture the southern third of the Japanese Home Island of Kyushu. After a rapid establishment of airbases and logistical hubs, this would then support the follow-up Operation Coronet that would strike near Tokyo planned for March 1946. The Japanese had long established their desire for a decisive battle to inflict an unacceptable level of casualties on the invading US troops, fueled by a fanatic devotion to their Emperor and country. The US invasion would provide that opportunity in a battle that promised ferocity to match or even exceed the epic and bloody German/Soviet struggle for Berlin. Operation Olympic/Ketsu-Go seeks to portray this situation in a playable simulation of the event. General Douglas MacArthur’s X-Day is about to start: it’s November 1, 1945…

Game Scale: 3 days/turn. Unit size: battalion/regiment. Length: 20 turns (1 NOV 45-30 DEC 45) Hexes are 3 km across.

Game system is a derivative of The Gamers’ Standard Combat Series. Unit symbols derived from Avalon Hill The Longest Day are used on the half-inch, plastic, counters.

There are three scenarios: the “historical” plan with “historical” forces for both US invaders and Japanese defenders. “An Olympic Miscalculation” adds the Japanese 36th Area Army to present a real challenge to the US plan. “Free for All” gives players wide latitude to try their own plans.

Rules cover weather, random events, artillery barrages, overrun, invasions, engineers, Military Police, assault guns, Amtracs, evacuations, US replacement costs, air units, base capture and use, beachheads and ports, Rangers, US combined arms, chemical weapons, Japanese civil resistance, fortifications, Banzai combat, infiltration tactics, Infiltration Teams, coastal fortifications, Special Attack Forces (“kamikazes”), US Little David mortar, and special terrain such as tunnels.

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