Where the Out-of-Print is Available Again
Now Buying
Now Buying

Cuba Libre (2nd Edition, 1st Printing)

Condition: NM
Condition Note: unpunched, cards sealed
Our Price: $50.00
Retail Price: $69.00
You Save: $19.00

Almost gone! There's only 1 left.

Cuba Libre (2nd Edition, 1st Printing)
Category: War Games
Sub Category: Popular War Games
Product Line: Coin Series
Publish Year: 2016
Dimensions: 9x12x2"
Restockable: No
NKG part #: 2148969820
Mfg. part #: GMT1309-15
Type: Boxed Game
Series: #2
Age Range: 14 Years and Up
# Players: 1 - 4 Players
Game Length: 180 Minutes

Cuba Libre (2nd Edition, 1st Printing)


In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Castro’s Insurgency

Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

COIN Series, Volume II

Cuba Libre will be easy to learn for Andean Abyss players - both volumes share the same innovative COIN system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4 - and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …

  • The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?
  • El Che and Raúl: Brilliant in the field, or bungling hostage-takers?
  • Operation Fisherman: Can the Marxists pull off a second invasion?
  • General Strike: Urban disruption or rebel embarrassment?
  • Radio Rebelde: Are the masses tuning in, or just the Army direction finders?
  • Pact of Caracas: Can the rebels unite?
  • Armored Cars: Mobile striking power, but in whose hands?
  • Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?
  • Fat Butcher: Can the Mob’s enforcer protect its casinos?
  • Sinatra: Frankie’s Havana show a boom or bust, and who collects?
  • …and much more.

    New twists match the COIN system to the situation in 1950s Cuba:

  • It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.
  • The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them.
  • Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets.
  • Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.
  • The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.
  • The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.
  • Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!

    Multiplayer, 2-Player, Solitaire

    Cuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.


  • One 17"x22" Mounted Map
  • 106 Wooden Pieces (many embossed)
  • 52 Playing Cards
  • One full-color countersheet
  • Rules Booklet
  • Play Booklet
  • 7 Player Aid Sheets
  • Three 6-sided dice