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Age of Electrotech

Condition: MINT/New
Our Price: $16.95
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Age of Electrotech
Sub Category: Pathfinder
Author: Alexander Augunas, Dario Nardi
Publish Year: 2014
Pages: 98
Dimensions: 8.5x11x.25"
Restockable: Yes
NKG part #: 2148782087
Type: Softcover

Description

Got batteries, will travel! From Jules Verne to Nicola Tesla, electro-mechanical gadgets have puzzled, empowered, and endangered heroes and common folk alike. Whether rare wonders from a lost age or as shiny exemplars of a brand new one, electrotech opens new doors to new and electrifying possibilities. Age of Electrotech for the Pathfinder Roleplaying Game includes a ton of crackling goodness:

  • Ideas for electrotech in your campaigns.
  • The technician base class, with diverse "trades" around bombs, crafting, firearms, scavenging, soldiering, symbionts, tinkering, and traps.
  • Archetypes such as the cyborg, electromedic, esotechnic, necrotech, and transmoglomaniac. Plus new feats.
  • Twenty-eight pages of electrotech gear: armaments, batteries, household goods, toolkits, vehicles for all terrains, and "wonders of madness" from the cosmitron and hypnogogue to the pleasure orb and zealotron.
  • Rules to craft and augment characters with bizarre and practical gadgets such as the cricket for your feet, an electromechanical grappling hook, and a life scanner. Every gadget comes with multiple upgrade options to keep gadgets close to one's heart over a career.
  • Symbionts: rules for growing and implanting biological augments.
  • Two new races, the mutamorph and nashi, plus a character history generator, traits, downtime and kingdom building options.
  • Inspiring fiction for an age where science is the romance.