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#11 "Magical Items - Magical Campaigns, The Year in Review"

#11 "Magical Items - Magical Campaigns, The Year in Review"
Sub Category: RPG Magazines
Publish Year: 2008
Pages: 32
Dimensions: 8.5x11x.15"
Restockable: No
Mfg. part #: IMPTLG1110
Type: Magazine

Description

Special Features

An in depth look at Gary Gygax’s Castle Zagyg, Vol. II: The Upper Works

An interview with Gary Gygax and his co-author Jeffrey Talanian. A special sneak-peak at the maps of the Castle, some surprise goodies, and the upper levels of the dungeons of Castle Zagyg.

Regular Columns

How it All Happened, by E. Gary Gygax:
Risky Things, Part II

Explosive adventures or adventures with explosives. Fantasy takes on a life of its own in the Gygax’s dungeons and where we find a secret room, a rescued damsel in distress and other adventures.

Alea iacta est, or "The Die is Cast," by Stephen Chenault:
Continuity? We Don’t Need no Stinking Continuity!

Every GM has a game that goes south, characters get out of control or encounters border on the ridiculous. Overcoming such an event and maintaining continuity is not as hard as it seems.

Auld Wyrmish, by Mike Stewart:
Secondary Skills for Castles & Crusades

This is a simple skill system for the Castles and Crusades RPG that maintains simplicity and “Old School” flavor while keeping a flexible method of resolving actions in the Siege Engine framework.

Hammer & Anvil, by Casey Cannfield:
The Campaign Setting – The Environs, Part III

I expand the detailing of significant wilderness areas and NPCs, providing maps and creative annotation.

Aihrdian Chronicles (Fiction):
Of Iron Chains

The Pirate’s Ship in a storm and the Prince Meltowg looses his footing and is lost. He finds himself a prisoner to slavers in the Gelderland. Highlight on breaking chains and bonds with strength checks.

Keeper’s Notes by Davis Chenault:
Abusing the Players

Are your players boring you? Then force feed them the pain.