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Campaigns on the Danube 1805 & 1809

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Last Stocked on 10/2/2020
Campaigns on the Danube 1805 & 1809
Sub Category: Software & PC Games
Product Note: PC CD-Rom
Publish Year: 2005
Dimensions: 6x8x1.5"
Restockable: Yes
Mfg. part #: MXG2004
Type: Software (boxed)

Campaigns on the Danube 1805 & 1809
Campaigns on the Danube 1805 & 1809


Game Genre : Operational
Complexity : Basic
Game Theatre : Napoleonics
Play Style : Turn-Based IGOUGO - Top Down

"There are certain things in war of which the commander alone comprehends the importance. Nothing but his superior firmness and ability can subdue and surmount all difficulties." - Napoleon Bonaparte.

In April of 1809, Austria took advantage of French preoccupation with Portugal by attacking Napoleon's German ally, Bavaria. New reforms in the Austrian army, including reorganization, as well as Napoleon's interest in fighting the British on the Iberian Peninsula fueled Austria's desire for revenge for having suffered numerous sharp defeats at French hands.

The Austrians quickly pushed aside French resistance in the region, until Napoleon himself arrived on the field. Taking immediate action, he threw his troops across the Danube and struck at a surprised Austrian foe, cutting it in two. Marching into Vienna, Napoleon sought a decisive battle with Charles's army. Poor weather combined with a torrential river caused a large portion of France's army to be caught on the wrong side of the river as revitalized Austrian troops hit them hard. Eventually Napoleon managed to extract his men from the danger, but not after having suffered nearly 21,000 casualties to the Austrian's 23,000.

While the myth of French invincibility had been credibly destroyed, not two days later Napoleon crushed the Austrians at Wagram, inflicting 40,000 casualties and forcing Austria to sue for peace and join his vaunted Continental System.

With this new offering from Matrix Games and Adanac, players may command these historic, powerful armies as they face off against each other in a clash that would be destined to defeat Austria but prove for a brief time that Napoleon could indeed be stopped. Players will be able to take command of the French forces under Napoleon or Austrians under Charles and strike at each other over a large hex-based map. Cavalry, infantry, artillery, engineers, leaders, supply wagons, depots, and other counters may be maneuvered for maximum military effect, while the flexible combat system may be used either through the game system itself or through miniatures play.

This battle was by no means a foregone conclusion; the French could have easily handled the Austrians had the fateful river crossing not conspired against them, and the Austrians could just as well have held against The Little Corporal and dealt the French a stunning defeat. Now, with " The Campaigns of the Danube 1805 & 1809 ", players may indulge in one of seven scenarios that focus on the region's conflicts, including battles fought there in 1805.

One of the features of this game system involves the player's role; as overall commander of a side, the player issues orders to their corps commanders, who in turn issue orders to the maneuver elements. All of this takes time, and sometimes (due to enemy action, accident, or getting lost), these orders never arrive! Long-range planning and strategic thinking are required to keep a large army on the move, well-supplied, and eager for victory.

For any connoisseur of Napoleonic gaming, " The Campaigns of the Danube 1805 & 1809 " is a fascinating and fast-paced game that is bound to provide countless hours of surprises and conquest.

Features Include:

Map covers central Europe from Ulm in the west to Olmutz in the northeast
Maneuver elements consist of divisions and brigades
AI can play either side (French or Austrians)
PBEM capability
Ability to fight battles using miniatures
Bridge demolition and construction

Game Data:

Complexity: Easy
Field of Play: Operational
Historical Period: Napoleonic
Theatre: Europe
Unit Scale: Divisions and Brigades
Turn Play: Single Day Turns in 1 hour pulses
Players: 2
AI: Yes
Game Editor: No
Resolution: Fixed, 800x600
Manual: PDF E-Book only, 38 pages


Windows 95/98/Me/2000/XP
DirectX 8.1
Pentium II 400 MHz CPU
64MB Ram
16 Bit Direct Sound comp. Soundcard
8MB Video Graphics Card 16Bit Color
8x CD-Rom
200 MB Free Hard Drive Space