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#7 "Volatile Magick, Scenario - Ostwald Skeletons"

#7 "Volatile Magick, Scenario - Ostwald Skeletons"
Sub Category: RPG Magazines
Publish Year: 1997
Pages: 32
Dimensions: 8.5x11x.15"
Restockable: No
Mfg. part #: HOG007
Type: Magazine

Description

Features:

Volatile Magic (Paul Slevin and Paul White) Magical weapons? No longer the adventurer's plaything...
Games Day '97 (Stuart Ensor)
Skills and role-playing non-humans in Warhammer (Tim Eccles) How can players get non-humans to 'feel' like non-humans?
Diseases in the Warhammer World part one: Causes and Effects (Michael Anderson] Disease should be rife throughout a place like the Old World, but when was the last time your players caught so much as a head cold? Time for all that to change!
Cameo: You make your own luck (Paul White)
Scenario: Ostwald Skeletons (John Foody) A murder, a cover-up, and a chase around the streets of Middenheim. A low-key scenario, light on combat, which should make for an interesting interlude for new or convalescing characters.
Mentioned in Dispatches: Saints (Martin Oliver) St. Helena's influence has been felt as far off as the Warhammer mailing list.
Classified Ads
The Fight Against Chaos: The History of Warhammer (Robert Clark) Warhammer: where it came from, and how it's got here. Complete with reviews of various WFB editions and supplements.
Letters
Fiction: The Lone Journey (Francis Plunder) The diary of an honest man..