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#7 "Volatile Magick, Scenario - Ostwald Skeletons"

By: Hogshead Publishing

Type: Magazine

Product Line: Warhammer Fantasy Roleplay - Warpstone Magazine (Independent)

Last Stocked on 11/6/2007

Product Info

Title
#7 "Volatile Magick, Scenario - Ostwald Skeletons"
Sub-category
Publish Year
1997
Pages
32
Dimensions
8.5x11x.15"
NKG Part #
2147375727
MFG. Part #
HOG007
Type
Magazine

Description

Features:

Volatile Magic (Paul Slevin and Paul White) Magical weapons? No longer the adventurer's plaything...
Games Day '97 (Stuart Ensor)
Skills and role-playing non-humans in Warhammer (Tim Eccles) How can players get non-humans to 'feel' like non-humans?
Diseases in the Warhammer World part one: Causes and Effects (Michael Anderson] Disease should be rife throughout a place like the Old World, but when was the last time your players caught so much as a head cold? Time for all that to change!
Cameo: You make your own luck (Paul White)
Scenario: Ostwald Skeletons (John Foody) A murder, a cover-up, and a chase around the streets of Middenheim. A low-key scenario, light on combat, which should make for an interesting interlude for new or convalescing characters.
Mentioned in Dispatches: Saints (Martin Oliver) St. Helena's influence has been felt as far off as the Warhammer mailing list.
Classified Ads
The Fight Against Chaos: The History of Warhammer (Robert Clark) Warhammer: where it came from, and how it's got here. Complete with reviews of various WFB editions and supplements.
Letters
Fiction: The Lone Journey (Francis Plunder) The diary of an honest man..

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