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Critical Point - Falluja, May 1941

By: Firefight Games

Type: Ziplock

Product Line: DTP War Games (Firefight Games)

Last Stocked on 8/4/2023

Product Info

Title
Critical Point - Falluja, May 1941
Publisher
Category
Author
Perry Moore
Publish Year
2006
Dimensions
8.5x11x.15"
NKG Part #
2147368018
Type
Ziplock

Description

Please note that this is a DTP (Desk Top Publishing) game designed on a desktop computer and all components, including the counters which will have to be cut and mounted, are printed on paper. These are designed by some very well-known designers and are a low cost alternative to today's professionally produced games. On rare occasions, some of these games are reproduced by other companies with higher quality components including die-cut counters but most of them are not. If you believe this game to have a professionally produced version, please contact us with your inquiry and we will help you to locate it if it does indeed exist.

With Baghdad the target and the road network limited, the easiest and most practicable plan was to seize the Iron Bridge over the Euphrates River at Falluja. An elaborate plan was created and carried out without a loss. Iraqi resistance was non-existent. With the town in British hands, the attacking force was dispersed elsewhere. The British did not think the Iraqis would counterattack. On May 22, in the early morning, the Iraqi 6th Briagde\3rd Division (800 men) with CV33 tankettes attacked. Iraqi artillery pulverized the two British companies holding the town in their trenches surrounding it. They were forced to pull back into the town. The three Iraqi battalions with tanks were as good as the British by accounts in combat but for one thing: steady morale. From 3 a.m. to 10 a.m., the two British companies held but were nearing their end in this urban type combat. Luckily, the Luftwaffe had failed to support this attack (although they did the following day!). At 10 a.m., the tables began to turn when two additional British companies arrived. The battle did not stop but raged onward until the Iraqis gave up at 6 p.m. The road to Baghdad was now open. It had been a near thing!

Game Specs:

One 11x17 inch map, 160 counters, company\platoon, each hex is 100 yds., each turn is 1.5 hours for a total of 11 turns. Playing aids include Game Turn record, numerous charts and tables.Each aircraft or tank is one of that type.