Skip to main content

Tatters of the King

By: Chaosium

Type: Softcover

Product Line: Call of Cthulhu - Adventures & Modules (Chaosium 5.6-6th Editions)

Price Reduced
Price Reduced

Product Info

Title
Tatters of the King
Publisher
Sub-category
Author
Tim Wiseman
Publish Year
2006
Pages
232
Dimensions
8.5x11x.55"
NKG Part #
2147360333
MFG. Part #
CHA23104
Type
Softcover
Series
1920s

Description

Hastur's Gaze Gains Brief Focus Upon the Earth

IT IS OCTOBER 1928. London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.

There are those who engage in different pursuits — who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.

Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously — finding in it an unexamined thrill. Artists’ work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Séances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them.

All feel the lure of the stars.

TATTERS OF THE KING is a Call of Cthulhu campaign suitable for four to six investigators: ideally one should be a psychoanalyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or all can be foreign-based if they are prepared to travel to Britain to address events. Detailed advice on options for involving the player characters is provided.

CONTENTS
Introduction & Orientation

• Overview of the Campaign
• Hastur and His Influence
• Plot and Plotters

Prologue: Opening Night

• Starting the Story
• Presenting the Play
• Summary to the Prologue & Cast Stats

BOOK I: THE MADMAN

1. The Madman

• Interview With Dr. Highsmith
• News Coverage of the Roby Murders
• The St. Agnes Asylum
• nvestigating a New Murder
• Chapter Summary

2. A Walk in the Park

• Michael Coombs
• Dr. Trollope at Home
• Investigation Options
• Chapter Summary

3. Springer Mound & The Canal

• Clare Melford
• The Killing
• Lawrence Bacon’s Story
• Wilfred Gresty’s First Letter
• Bacon’s Death
• Chapter Summary

4. The Flight North

• Alexander Roby’s Release Hearing
• Bacon’s Obituary
• Edward’s Final Plans
• Inverness
• Chapter Summary

5. To Walk on the Earth in Carcosa

• Carcosa In Play
• The Encounters
• Hastur’s Arrival
• The Fate of Cannich and Beyond
• Chapter Summary

BOOK II: BRITISH GODS

6. Talk of Goatswood

• Gresty’s Arrest
• Interviewing Gresty
• Chapter Summary

7. Nug’s Farm

• The Bus to Clotton
• Hillary Quarrie
• The Farm
• The Attack
• Leaving the Severn Valley
• Chapter Summary

BOOK III: THE UPPER HOUSE

8. The Brothers of the Yellow Sign

• Arriving in Milan
• The Brothers of the Yellow Sign
• The Navigli and the Bookshop
• Interview with Villiers
• The Angel Attacks
• The University: a Mention of Drakmar
• Chapter Summary

9. The Viceroy of India

• Running the Ship Sessions
• Events On-Board
• Drama on the Bombay Dock
• Chapter Summary

10. A Thousand Miles

• The Guide
• Tracing the Italian Expedition in Bombay
• Leaving Bombay
• Entering Nepal
• Across the Border
• Chapter Summary

11. To Drakmar

• The Party’s Progress
• Eighteen Days to Drakmar
• A Firefight
• Chapter Summary

12. The Upper House

• Exploring the Caves
• The Horror From the Hills
• The Plateau of Leng
• The Upper House
• The King in Yellow
• Stopping the King in Yellow
• Aftermath
• Chapter Summary

Appendices

A: Timeline to the Start of the Campaign
B: Projected Timeline from Start of the Campaign
C: Timeline for the Italian Expedition
D: Dreams, Visions, Intrusions
E: Running the Campaign
F: Notes on London
G: Bibliography, Sources, and Inspirations
H: Player Handouts

Index

Just added to your cart

Product Added to Cart

Continue Shopping

Just added to your want list

Product Added to Want List

Continue Shopping