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Expeditions - The Master's Decree

Condition: NM
Our Price: $25.00

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Expeditions - The Master's Decree
Author: Don Bessinger
Publish Year: 2004
Pages: 110
Dimensions: 8.5x11x.25"
Restockable: No
NKG part #: 2148772197
Mfg. part #: 3AM11300
Type: Softcover

Description

Theron Hawksfar, Westbrook's town master, isn’t convinced that all is well in his town. Several farm folk have reported sightings of creatures scampering about and causing trouble. Now, the bodies of several murdered hunters have turned up near the little reptilians’ home deep within the South Forest, and two children have been taken. With the impending arrival of the Jurithian Tradesmen, Hawksfar wants the wood tamed.

The Master’s Decree, the second release from 3am Games, is set in the great forest just south of the town of Westbrook. It continues the adventures of Beginnings: Westbrook, carrying adventurers into an unexplored part of the town’s environs.

The book builds upon the town of Westbrook, introduced in Beginnings: Westbrook, thus making the setting even more useful. It contains three full adventures and three lairs. The full adventures are all linked, providing a sense of continuity and purpose for players. The lairs are independent and therefore perfect for that extra encounter to round out a session.

Inside, you'll find:

Three full-length adventures that take characters deep into the South Forest.

Three additional smaller lairs that provide even more adventure and make perfect diversions to round out an exciting gaming session.

Plenty of beautiful player handouts that add substance and flavor to your game.

Additional features make running your game easy:

A quick-reference guide to Westbrook on the inside, front cover.

More than a dozen, full-page illustrations that let you show your players what their characters see.

Sidebars containing brief summaries of seldom-used rules appear with the encounters to which they apply - no more desperate book diving for rules during your session!

NPC stat appendix.

Mundane random encounters to keep player characters on their toes while wandering through town.

Developing situations to inspire you to develop your own adventures.