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Fifth Edition Options - Recovery Dice

By: Total Party Kill Games

Type: Softcover

Product Line: Dungeons & Dragons (5th Edition) (Total Party Kill Games)

MSRP $14.99


Product Info

Title
Fifth Edition Options - Recovery Dice
Sub-category
Author
Mark Hart, Brian Berg
Publish Year
2017
Pages
30
Dimensions
8.5x11x.15"
NKG Part #
2147688536
Type
Softcover
Age Range
12 Years and Up

Description

Within 5E Dungeons & Dragons (TM), Recovery Dice—otherwise known as Hit Dice— allow a character to recover hit points without the need for healing potions or cure wounds spells. This serves to extend the adventuring day by delaying the party’s need to return to civilization, which in turn allows characters to continue exploring dungeons, looting crypts, and slaying monsters. As described in the core rules, Recovery Dice represent a fire-and-forget healing system requiring minimal bookkeeping. As a result, most players tend to forget about Recovery Dice in the middle of a fight. But no more...

Recovery Dice Options takes the concept and runs with it. Rather than relegating Recovery Dice to the role of emergency healing, this sourcebook provides a range of optional ways for characters to use this mechanic. These options extend this game mechanic far beyond the realm of healing, allowing them to tap into these reserves of inner strength. Does your barbarian desperately need another rage? Could your wizard benefit from regaining a spent spell slot? Desperately need to shake off a condition afflicting your character so you can prevent a TPK? This 30 page sourcebook provides a wealth of options for use with your Recovery Dice, your well of inner strength.

So spend those Recovery Dice like a hero!

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