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Neuroshima - Convoy (1st Edition)

By: Portal Games

Type: Boxed Game

Product Line: Board Games (Portal Games)

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MSRP old price: $29.99


Product Info

Title
Neuroshima - Convoy (1st Edition)
Publisher
Category
Author
Ignacy Trzewiczek
Publish Year
2013
Dimensions
4.5x7.2x1.5"
NKG Part #
2147487803
MFG. Part #
ZMG7027-1
Type
Boxed Game
Age Range
10 Years and Up
# Players
2 Players
Game Length
30 - 40 Minutes

Description

Convoy has set off in the direction of New York. The Moloch made the decision – New York has to be razed to the ground. This will end the resistance of the people and will eventually break their defense lines. Steel-gray machines swarm marches to the east. Moloch destroys everything in its path. Day after day horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York…
Unless … Unless the Outpost soldiers stop the march of Moloch…

Convoy is a card game for two players, which is set in a post-apocalyptic world of Neuroshima, known for games such as Neuroshima hex, 51st State, or The New Era, a world where humanity struggles with an army of machines.

Convoy is an asymmetric game – one player commands the convoy of powerful robots, which are moving towards New York. Its goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon, Clown, or Juggernaut), modules, attached to the robots (such as Network module, Kasparov module), and special cards (such as Push back, or Move). He plays those cards in the cities he passess while moving towards NY, trying to turn human settlements into dust and get ready for the final battle for New York …

The other player commands the Outpost troops. They attack the convoy and try to slow it down. The Outpost deck also contains 35 cards. It consists of soldiers (such as Runner or HG), buildings (such as Bunker or EMP Cannon) and many special cards (Move, Retreat, Medic). The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in the New York City. And make it: ‘Welcome to hell.’

The game lasts about 30 to 45 minutes, requires a hefty dose of combining, bluffing, predicting what cards the opponent may have on his hand, is full of twists and turns, and as usual in the case of our games – in a great way combines the story of the game with fine mechanics.

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