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By: Aulic Council

Type: Boxed Game

Product Line: War Games (Aulic Council)

Product Info

Publish Year
NKG Part #
MFG. Part #
Boxed Game
Age Range
16 Years and Up
# Players
2 Players
Game Length
240 Minutes


Boardgame of the French and Indian War in North America. Mounted, color mapboard measures 22" x 17". Map features significant land and water routes used in the period. Inset maps are included for high seas naval movement and tactical battle resolution. 176 two-sided mounted and die-cut counters represent regular and militia, Indians, fortresses and fleets.

Reinforcements from Europe are variable depending on naval activity. Militia must be "mustered," and "go home" at the end of each campaign year. Natives are influenced by "gifts and supplies" and by battlefield victories. Road, Indian trail and Water movement all have key roles in operations.

Fortresses can be built; Towns and Fortresses can be burned. Supply is critical at the end of a campaign year; all Regular and militia units must occupy either a town or fort, or is not connected by a red road (not trail). They must be able to trace supply by road or waterway to their Base of Operations (Montreal or Quebec for the French; Boston, New York or Philadelphia for the British). Regular or militia units which fail these conditions are eliminated unless they are in a seaport.

Victory is determined by conquest. The French must begin a turn, or end the game, holding Albany and one of New York, Boston or Philadelphia, or must deny the British their victory conditions. The British must hold a total of three French cities from the list of Louisbourg, Frontenac, Duquesne, Montreal or Quebec (at least one must be Montreal or Quebec).

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