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Adventure Framework Collection #2 (POD)

By: Pickpocket Press

Type: Softcover

Product Line: Low Fantasy Gaming

MSRP old price: $44.95


Product Info

Title
Adventure Framework Collection #2 (POD)
Publisher
Product Line
Publish Year
2020
Pages
208
Dimensions
8.75x11x.25"
NKG Part #
2148063980
Type
Softcover

Description

Harken and Glad Meeting, traveler!

This 208 page softcover (full size 8.5" x 11") is a compilation of Fourteen Color Adventure Frameworks (#’s 47-60) providing a range of short, independent adventures set in common locations such as towns, mountains, jungles, forests, lakes, swamps and plains.

List of Adventures:

  • Blight Over Brynderwold (47)
  • Tower of Baal (48)
  • Nest Beyond the Stars (49)
  • Night at the Green Goblin (50)
  • Assault on Dunmark (51)
  • A Creeping Tide (52)
  • The Astravali (53)
  • Rise of the Starborn (54)
  • Well of Demons (55)
  • Shadow Over Wistwood (56)
  • Fens of Molot Baat (57)
  • Cliffs of Elletarn (58)
  • Prophet of the Pit People (59)
  • Winterwold (60)

    Specifically designed for low prep, improvised play, each framework comes with hooks/rumors, a core scenario, NPC details & statistics, random encounters, and color art. Thirteen of the adventures include hand drawn maps. Armed with this compilation, filling your sandbox with small - medium sized adventures has never been easier. Browse the collection, throw out a few hooks, and let the players bite where they may. Whichever direction they take, you'll be ready to handle it with aplomb.

    System

    These adventures use the Low Fantasy Gaming system, and are set in the Midlands Low Magic Sandbox Setting by default. They are easily adapted to other d20 based systems and medieval worlds.

    What’s Missing

    Consistent with Low Fantasy Gaming’s open world philosophy, there are no level guides for adventures. If your intended system does not include a Party Retreat rule of some kind, you might consider implementing one. Some adventures are clearly more difficult than others however, and ballpark “danger” guides are provided.

    Note frameworks do not include “read aloud” text. Every time a GM reads boxed text, an ad-lib fairy dies, and we've got too much blood on our hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
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