Where the Out-of-Print is Available Again
Now Buying
Now Buying

Armageddon War - Armored Combat in the End War

Sold Out
On Order - Expected Soon
Last Stocked on 3/18/2020
Armageddon War - Armored Combat in the End War
Category: War Games
Sub Category: Popular War Games
Product Line: Armageddon War
Author: Mark Walker, Greg Porter, Shane Logan
Publish Year: 2018
Dimensions: 17.5x12x.75"
Restockable: Yes
Type: Boxed Game
Age Range: 12 Years and Up
# Players: 1 - 2 Players
Game Length: 60 - 180 Minutes

Armageddon War - Armored Combat in the End War
Armageddon War - Armored Combat in the End War


Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.

Armageddon War is a platoon level game set in the near future. The first module focuses on the Mid-East, pitting Israelis, Russians, and Americans against age-old adversaries. We hope you feel that the game is a breath of fresh air in the war gaming world. There are no turns, just continuous activations. The intensity of a unit's close combat modifier is determined not only by its weapons but also by the tactics you choose to use for the assault or defense, and when you fire on a unit, it has the option of taking cover, or returning fire. The number of dice and the color of dice rolled, determine the number of hits.

For example, a Merkava platoon has a gold firepower number over a red explosion. Hence, when it fires on a target with a defense factor over a gold shield (usually other tank platoons) every success inflicts one hit on the target. But if the same platoon fires on a unit with a defense factor over a red shield (usually infantry), it takes two successes to inflict a hit.

Formations are activated by chit draw (nothing new there), but returned to the draw cup not at the end of a turn, but rather in a continuous manner. When chosen, a formation marker is placed on the activation track, to the right of the last-drawn formation. When only one chit remains in the cup, the two leftmost chits are returned to the draw cup. Simple, continuous.

Game Includes:

  • Two mounted, 22" x 33" full color game boards.
  • Four sheets of gorgeous , die-cut 1" counters. Including Israeli Merkavas, American Abrams, Russian T-90s, Militia, Fantatics, RPG-29s, and much more.
  • Full-color rule and scenario book, including 16 scenarios.
  • Player Aid Cards.
  • 18 colored dice.