#6 w/1938 - What If?

By: One Small Step

Type: Magazine

Product Line: CounterFact Magazine

Last Stocked on 3/27/2026

Product Info

Title
#6 w/1938 - What If?
Publisher
Product Line
Category
Sub-category
Author
Ty Bomba
Publish Year
2017
Dimensions
8.5x11x.2"
NKG Part #
2147683285
MFG. Part #
OSSCF1901
Type

Description

1938: What If? is a low-intermediate complexity two-player alternative history wargame. It investigates the parameters of the first month of the conflict that likely would've resulted had the Czechoslovakians refused to accept the Munich agreement. Had they been willing to fight, the Soviets were pledged to come to their aid as fully and directly as possible. That intervention would've immediately escalated the crisis beyond a Czech-German one and into the realm of (at least) a major regional war across Central-Eastern Europe. That war, in turn, would've cast Poland as at least a co-belligerent of Germany, since the Warsaw government insisted it would defend its nation's territorial integrity against all comers, and the only practical route for a large-scale Red Army advance toward Czechoslovakia ran through Poland. At the same time, the Poles and Czechoslovakians had territorial and political grievances against each other going back to 1919, while Hungary similarly coveted the latter's province of Slovakia.

There's no Anglo-French participation because we now know the Dominions (Canada, South Africa, Australia and New Zealand) had informed Britain's Prime Minister Chamberlain that they weren't going to go to war over Czechoslovakia under any circumstances. Long story short: Britain wasn't going to go into any war without the participation of the Dominions, and France wasn't going to go into any war without the participation of Britain.

Of course, the Germans didn't know all that at time. In that regard, then, the three ad hoc corps-sized groupings (Grenzkommandos) they set up along their western border to deal with any potential Anglo-French intervention have been deducted from their on-map order of battle, just as they would've been in the real event.

The game only covers the hypothetical war's first month of October. That's because all sources are agreed none of the participants had the logistical wherewithal at the time to go on fighting longer than that without a pause to resupply.

Each hex represents 20 miles (32.5 km) from side to opposite side. Each turn represents half a week during October 1938. Each unit of maneuver represents an army, corps or division.

The Helpful Squire

*Try asking the Helpful Squire to talk like your favourite character. Remember you're chatting with an AI assistant. Verify the responses and don't share personal data. Acceptable Use Policy

since 1997

Why Buy, Sell, or Trade with Noble Knight?

  • Trusted tabletop retailer since 1997: Nearly 30 years serving gamers worldwide.
  • 300,000+ items in stock: New, used, and out-of-print games, books, and collectibles.
  • No phantom inventory: If it's listed as in stock, it's physically on our shelves in Fitchburg, WI and ready to ship.
  • Fast, reliable shipping: One-day shipping on most orders, Free USA shipping over $149, and flat-rate shipping of $9.95 on orders under $149.
  • International-friendly service: Discounted international shipping and support for foreign currency.
  • Sell your games to us with confidence: In store or by mail, we pay any shipping costs.
  • Learn more about Buy, Sell & Trade
gamers for gamers

Cataloged and Supported by Gamers

  • Every item professionally assessed and graded: Managed by our team of tabletop gamers.
  • Decades of experience: Nearly 30 years of buying, selling, and trading across all categories.
  • Sourced from the community: Much of our inventory comes directly from gamers through our Buy–Sell–Trade program.
  • Fair offers on collections of any size: From single items to large collections, new, used and rare items. Get a quote for your collection
  • Talk to a real gamer: Connect with our team at contact@nobleknight.com to get advice, recommendations, and real insight from fellow gamers.
  • We speak tabletop: Knowledge you can rely on, from gamers who get it.
  • Ask us anything