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Panzer (2015/2016 Edition)

By: GMT Games

Type: Boxed Game

Product Line: Panzer Series

MSRP $80.00


Product Info

Title
Panzer (2015/2016 Edition)
Publisher
Product Line
Category
Sub-category
Author
James Day
Publish Year
2016
Dimensions
9x12x2"
NKG Part #
2147638145
MFG. Part #
GMT1207-15
Type
Boxed Game
Age Range
12 Years and Up
# Players
2 - 4 Players
Game Length
120 - 300 Minutes

Description

Please note that we call this the 2015/2016 edition. GMT calls it the 2016 yet the code on the box is 1207-15 and the rulebook says 2015 edition. GMT does not list a 2015 version of the game, only the 2012 and 2016 edition.

The Panzers Roll.... As the fog clears, your beleaguered battle group once again moves into position to cover the retreating infantry. It is their only possible escape route. Failure is not an option – it never is. Your ranks have thinned since your first days on the Eastern Front. Those once halcyon times have now come and gone. The objective is simple. It is just a matter of holding the line until the reinforcements arrive.

The sharp report of a tank gun to your right quickly focuses your attention back to the situation at hand. You order the flank element to engage, all the while keeping a sharp eye peeled to the left thinking this is just another diversionary feint.


Panzer Major Points:

Game system designed for small unit actions from platoon to battalion-sized formations
      •Vehicles, towed guns and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit
      •The 5/8” double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons
      •Ground scale is 100 meters per hex
Comprehensive yet quick to play
      •Basic set includes a 22” x 34” mapboard
      •Expansion sets include multiple double-sided geomorphic mapboards
      •Full color illustrated manual with various player aids and reference cards
      •Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or as complex as desired.
Includes rules for:
      •Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire
      •Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE
      •Sighting Effects
      •Overwatch fire
      •Rate-of-fire
      •Indirect fire, both on gameboard and off gameboard
      •Hand-to-hand combat
      •Close assault
      •Troop quality
      •Command control
      •Unit cohesion
      •Morale
      •Smoke Effects
      •Mines
      •Obstruction
      •Bogging
      •Air-to-ground and anti-aircraft combat
All of the unit data is included on the full-color data cards.
The streamlined chit-based command system moves the action along at a brisk pace
Scenario and TO&E Reference Book
The add-on modules expand the game from the basic set.
Covers the major theaters of WWII including the:
Eastern Front
Western Front
North Africa

Panzer Basic Game Components:

Counters
      •88 – double-sided 7/8” (1 sheet) (Vehicles, Towed-guns, & Aircraft)
      •352 – double-sided 5/8” (2 sheets) (Infantry, Order Chits, Reference, Status/Damage, Terrain Effects, e.g., mines, rubble, & Turrets, open and buttoned-up)
1 – 22” x 34” single-sided full color map
Reference Charts
      •2 – double-sided 11” x 17” Game Charts
      •2 – single-sided 8 ½” x 11” Transport/Summary/Hidden Unit Charts
      •2 – double-sided 8 ½” x 11” Data Card Keys
      •1 – double-sided 8 ½” x 11” Terrain Chart/Sequence of Play Chart
Data Cards 5” x 4”
      •German: 8 double-sided
      •Soviet: 8 double-sided
Rulebook: 80 pages
Playbook: 40 pages
Dice: 4 – d10 (2 white, 1 Blue, 1 Red)

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