All Things Zombie - Mass Hysteria

By: Two Hour Wargames

Type: Softcover

Product Line: Fantasy, Horror & Science Fiction Miniature Rules (Two Hour Wargames)

Last Stocked on 1/4/2021

Product Info

All Things Zombie - Mass Hysteria
Ed Teixeira
Publish Year
NKG Part #
MFG. Part #


All Things Zombie – This Time It’s War!

How it got to this point no one knows. All you need to know is that after the outbreak, the City was divided into areas. The plan was to defend the important areas first, stop the zombies, then take back the unimportant areas. Which areas were important was hotly debated, but that’s the plan and you are in command of the forces defending one of these areas.

What’s happening in other areas of the city, you don’t know and actually, don’t care. Your job is simple; save human lives, kill zombies, and secure your area. If everyone does their job, we save the City. If they don’t, the City is lost and what happens next you don’t want to think about.

Where All Things Zombie – Final Fade Out is a one figure/one man kind of game, Mass Hysteria deals with units. Units composed of civilians, police and the military, all fighting shoulder to shoulder against the advancing undead, formerly their neighbors and friends. But not all units are created equal and it’s your job to organize them into a unified fighting force. Inside Mass Hysteria you’ll find:

  • Zombie fighting at the unit level.
  • Two sheets of color counters representing civilians, police, military and zombie forces as well as city blocks which you’ll fight to control.
  • Six interlocking Missions that take you from the beginning of the outbreak to the last Mission, the Final Fade Out.
  • Two campaigns that move you from Mission to Mission depending upon your success or failure.
  • Rules to blend Mass Hysteria with All Things Zombie – Final Fade Out.
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